diff options
author | Kenneth Graunke <[email protected]> | 2018-01-21 23:55:04 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-02-21 10:26:05 -0800 |
commit | 581459a9fefa401555feb541a66b160df129b48c (patch) | |
tree | f0c8ef35ac41763269f865225dc75d456ab34305 /src | |
parent | df401aaa11eeab91ada100c44ec9a1c4f3963978 (diff) |
iris: some shader bits
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/iris/iris_context.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_program.c | 49 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_state.c | 210 |
3 files changed, 260 insertions, 0 deletions
diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h index 15fae9ba876..022a79a1dc4 100644 --- a/src/gallium/drivers/iris/iris_context.h +++ b/src/gallium/drivers/iris/iris_context.h @@ -72,6 +72,7 @@ enum iris_dirty { IRIS_DIRTY_FS = (1ull << 32), IRIS_DIRTY_CS = (1ull << 33), IRIS_DIRTY_STATE_BASE_ADDRESS = (1ull << 34), + IRIS_DIRTY_URB = (1ull << 35), }; struct iris_depth_stencil_alpha_state; diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c index 2eb74263957..4772baea45e 100644 --- a/src/gallium/drivers/iris/iris_program.c +++ b/src/gallium/drivers/iris/iris_program.c @@ -108,6 +108,9 @@ iris_bind_tes_state(struct pipe_context *ctx, void *hwcso) { struct iris_context *ice = (struct iris_context *)ctx; + if (!!hwcso != !!ice->shaders.progs[MESA_SHADER_TESS_EVAL]) + ice->state.dirty |= IRIS_DIRTY_URB; + ice->shaders.progs[MESA_SHADER_TESS_EVAL] = hwcso; ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TES; } @@ -117,6 +120,9 @@ iris_bind_gs_state(struct pipe_context *ctx, void *hwcso) { struct iris_context *ice = (struct iris_context *)ctx; + if (!!hwcso != !!ice->shaders.progs[MESA_SHADER_GEOMETRY]) + ice->state.dirty |= IRIS_DIRTY_URB; + ice->shaders.progs[MESA_SHADER_GEOMETRY] = hwcso; ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_GS; } @@ -261,6 +267,24 @@ iris_update_compiled_vs(struct iris_context *ice) iris_compile_vs(ice, ice->shaders.progs[MESA_SHADER_VERTEX], &key); } +static void +iris_update_compiled_tcs(struct iris_context *ice) +{ + // XXX: TCS +} + +static void +iris_update_compiled_tes(struct iris_context *ice) +{ + // XXX: TES +} + +static void +iris_update_compiled_gs(struct iris_context *ice) +{ + // XXX: GS +} + static bool iris_compile_fs(struct iris_context *ice, struct iris_uncompiled_shader *ish, @@ -379,10 +403,35 @@ update_last_vue_map(struct iris_context *ice) void iris_update_compiled_shaders(struct iris_context *ice) { + struct brw_vue_prog_data *old_prog_datas[4]; + if (!(ice->state.dirty & IRIS_DIRTY_URB)) { + for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) + old_prog_datas[i] = (void *) ice->shaders.prog_data[i]; + } + iris_update_compiled_vs(ice); + iris_update_compiled_tcs(ice); + iris_update_compiled_tes(ice); + iris_update_compiled_gs(ice); update_last_vue_map(ice); iris_update_compiled_fs(ice); // ... + + if (!(ice->state.dirty & IRIS_DIRTY_URB)) { + for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { + struct brw_vue_prog_data *old = old_prog_datas[i]; + struct brw_vue_prog_data *new = (void *) ice->shaders.prog_data[i]; + if (!!old != !!new || + (new && new->urb_entry_size != old->urb_entry_size)) { + ice->state.dirty |= IRIS_DIRTY_URB; + break; + } + } + } + + if (ice->state.dirty & IRIS_DIRTY_URB) { + // ... back to the state module :/ + } } void diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index 8e49312f58d..0260cb43f80 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -1367,6 +1367,9 @@ iris_upload_render_state(struct iris_context *ice, { const uint64_t dirty = ice->state.dirty; + if (dirty & IRIS_DIRTY_URB) { + } + if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) { struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa; struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref; @@ -1624,6 +1627,7 @@ iris_upload_render_state(struct iris_context *ice, 3DSTATE_GS 3DSTATE_PS_EXTRA 3DSTATE_PS + 3DSTATE_STREAMOUT 3DSTATE_SO_BUFFER 3DSTATE_SO_DECL_LIST @@ -1649,6 +1653,212 @@ iris_bind_compute_state(struct pipe_context *ctx, void *state) { } + //pkt.SamplerCount = \ + //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \ + //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \ + //ffs(stage_state->per_thread_scratch) - 11; \ + +#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \ + pkt.KernelStartPointer = prog_offset; \ + pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \ + pkt.FloatingPointMode = prog_data->use_alt_mode; \ + \ + pkt.DispatchGRFStartRegisterForURBData = \ + prog_data->dispatch_grf_start_reg; \ + pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \ + pkt.prefix##URBEntryReadOffset = 0; \ + \ + pkt.StatisticsEnable = true; \ + pkt.Enable = true; + +static void +iris_create_vs_state(struct gen_device_info *devinfo, + struct brw_vs_prog_data *vs_prog_data, + unsigned prog_offset) +{ + struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base; + struct brw_stage_prog_data *prog_data = &vue_prog_data->base; + + uint32_t vs_state[GENX(3DSTATE_VS_length)]; + + iris_pack_command(GENX(3DSTATE_VS), vs_state, vs) { + INIT_THREAD_DISPATCH_FIELDS(vs, Vertex); + vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; + vs.SIMD8DispatchEnable = true; + vs.UserClipDistanceCullTestEnableBitmask = + vue_prog_data->cull_distance_mask; + } +} + +static void +iris_create_tcs_state(struct gen_device_info *devinfo, + struct brw_tcs_prog_data *tcs_prog_data, + unsigned prog_offset) +{ + struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base; + struct brw_stage_prog_data *prog_data = &vue_prog_data->base; + + uint32_t hs_state[GENX(3DSTATE_HS_length)]; + + iris_pack_command(GENX(3DSTATE_HS), hs_state, hs) { + INIT_THREAD_DISPATCH_FIELDS(hs, Vertex); + + hs.InstanceCount = tcs_prog_data->instances - 1; + hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1; + hs.IncludeVertexHandles = true; + } +} + +static void +iris_create_tes_state(struct gen_device_info *devinfo, + struct brw_tes_prog_data *tes_prog_data, + unsigned prog_offset) +{ + struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base; + struct brw_stage_prog_data *prog_data = &vue_prog_data->base; + + uint32_t ds_state[GENX(3DSTATE_DS_length)]; + + iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) { + INIT_THREAD_DISPATCH_FIELDS(ds, Patch); + + ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH; + ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1; + ds.ComputeWCoordinateEnable = + tes_prog_data->domain == BRW_TESS_DOMAIN_TRI; + + ds.UserClipDistanceCullTestEnableBitmask = + vue_prog_data->cull_distance_mask; + } +} + +static void +iris_create_gs_state(struct gen_device_info *devinfo, + struct brw_gs_prog_data *gs_prog_data, + unsigned prog_offset) +{ + struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base; + struct brw_stage_prog_data *prog_data = &vue_prog_data->base; + + uint32_t gs_state[GENX(3DSTATE_GS_length)]; + + iris_pack_command(GENX(3DSTATE_GS), gs_state, gs) { + INIT_THREAD_DISPATCH_FIELDS(gs, Vertex); + + gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1; + gs.OutputTopology = gs_prog_data->output_topology; + gs.ControlDataHeaderSize = + gs_prog_data->control_data_header_size_hwords; + gs.InstanceControl = gs_prog_data->invocations - 1; + gs.DispatchMode = SIMD8; + gs.IncludePrimitiveID = gs_prog_data->include_primitive_id; + gs.ControlDataFormat = gs_prog_data->control_data_format; + gs.ReorderMode = TRAILING; + gs.ExpectedVertexCount = gs_prog_data->vertices_in; + gs.MaximumNumberofThreads = + GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1) + : (devinfo->max_gs_threads - 1); + + if (gs_prog_data->static_vertex_count != -1) { + gs.StaticOutput = true; + gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count; + } + gs.IncludeVertexHandles = vue_prog_data->include_vue_handles; + + gs.UserClipDistanceCullTestEnableBitmask = + vue_prog_data->cull_distance_mask; + + const int urb_entry_write_offset = 1; + const uint32_t urb_entry_output_length = + DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) - + urb_entry_write_offset; + + gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset; + gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1); + } +} + +static void +iris_create_fs_state(struct gen_device_info *devinfo, + struct brw_wm_prog_data *wm_prog_data, + unsigned prog_offset) +{ + struct brw_stage_prog_data *prog_data = &wm_prog_data->base; + + uint32_t ps_state[GENX(3DSTATE_PS_length)]; + uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)]; + + iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) { + ps.VectorMaskEnable = true; + //ps.SamplerCount = ... + ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; + ps.FloatingPointMode = prog_data->use_alt_mode; + ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1); + + ps.PushConstantEnable = prog_data->nr_params > 0 || + prog_data->ubo_ranges[0].length > 0; + + /* From the documentation for this packet: + * "If the PS kernel does not need the Position XY Offsets to + * compute a Position Value, then this field should be programmed + * to POSOFFSET_NONE." + * + * "SW Recommendation: If the PS kernel needs the Position Offsets + * to compute a Position XY value, this field should match Position + * ZW Interpolation Mode to ensure a consistent position.xyzw + * computation." + * + * We only require XY sample offsets. So, this recommendation doesn't + * look useful at the moment. We might need this in future. + */ + ps.PositionXYOffsetSelect = + wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE; + ps._8PixelDispatchEnable = wm_prog_data->dispatch_8; + ps._16PixelDispatchEnable = wm_prog_data->dispatch_16; + ps._32PixelDispatchEnable = wm_prog_data->dispatch_32; + + // XXX: Disable SIMD32 with 16x MSAA + + ps.DispatchGRFStartRegisterForConstantSetupData0 = + brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0); + ps.DispatchGRFStartRegisterForConstantSetupData1 = + brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1); + ps.DispatchGRFStartRegisterForConstantSetupData2 = + brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2); + + ps.KernelStartPointer0 = + prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0); + ps.KernelStartPointer1 = + prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1); + ps.KernelStartPointer2 = + prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2); + } + + iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { + psx.PixelShaderValid = true; + psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; + psx.PixelShaderKillsPixel = wm_prog_data->uses_kill; + psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0; + psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; + psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; + psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; + + if (wm_prog_data->uses_sample_mask) { + /* TODO: conservative rasterization */ + if (wm_prog_data->post_depth_coverage) + psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE; + else + psx.InputCoverageMaskState = ICMS_NORMAL; + } + + psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; + psx.PixelShaderPullsBary = wm_prog_data->pulls_bary; + psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil; + + // XXX: UAV bit + } +} + void iris_destroy_state(struct iris_context *ice) { |