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authorChris Wilson <[email protected]>2011-02-11 14:45:10 +0000
committerChris Wilson <[email protected]>2011-02-21 12:59:35 +0000
commit559435d9152acc7162e4e60aae6591c7c6c8274b (patch)
tree54711a96b0a3e252e28b21b7ca06de8aecf0df20 /src
parentabb51097566c401344b22a7ee9d699f002a1977f (diff)
i965: emit one vb packet per vbo
Track reuse of the vertex buffer objects and so minimise the number of vertex buffers used by the hardware (and their relocations). Signed-off-by: Chris Wilson <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h15
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c27
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c118
3 files changed, 83 insertions, 77 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 1e2c5a47837..03cce5154c5 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -408,21 +408,26 @@ struct brw_cached_batch_item {
*/
#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
+struct brw_vertex_buffer {
+ /** Buffer object containing the uploaded vertex data */
+ drm_intel_bo *bo;
+ uint32_t offset;
+ /** Byte stride between elements in the uploaded array */
+ GLuint stride;
+};
struct brw_vertex_element {
const struct gl_client_array *glarray;
+ int buffer;
+
/** The corresponding Mesa vertex attribute */
gl_vert_attrib attrib;
/** Size of a complete element */
GLuint element_size;
/** Number of uploaded elements for this input. */
GLuint count;
- /** Byte stride between elements in the uploaded array */
- GLuint stride;
/** Offset of the first element within the buffer object */
unsigned int offset;
- /** Buffer object containing the uploaded vertex data */
- drm_intel_bo *bo;
};
@@ -483,9 +488,11 @@ struct brw_context
struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
+ struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
GLuint nr_enabled;
+ GLuint nr_buffers;
/* Summary of size and varying of active arrays, so we can check
* for changes to this state:
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 99c1b2b359c..3431d29b050 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -172,13 +172,16 @@ static void brw_merge_inputs( struct brw_context *brw,
struct brw_vertex_info old = brw->vb.info;
GLuint i;
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- drm_intel_bo_unreference(brw->vb.inputs[i].bo);
+ for (i = 0; i < brw->vb.nr_buffers; i++) {
+ drm_intel_bo_unreference(brw->vb.buffers[i].bo);
+ brw->vb.buffers[i].bo = NULL;
+ }
+ brw->vb.nr_buffers = 0;
- memset(&brw->vb.inputs, 0, sizeof(brw->vb.inputs));
memset(&brw->vb.info, 0, sizeof(brw->vb.info));
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ brw->vb.inputs[i].buffer = -1;
brw->vb.inputs[i].glarray = arrays[i];
brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
@@ -456,20 +459,32 @@ void brw_draw_init( struct brw_context *brw )
{
struct gl_context *ctx = &brw->intel.ctx;
struct vbo_context *vbo = vbo_context(ctx);
+ int i;
/* Register our drawing function:
*/
vbo->draw_prims = brw_draw_prims;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ brw->vb.inputs[i].buffer = -1;
+ brw->vb.nr_buffers = 0;
+ brw->vb.nr_enabled = 0;
}
void brw_draw_destroy( struct brw_context *brw )
{
int i;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- drm_intel_bo_unreference(brw->vb.inputs[i].bo);
- brw->vb.inputs[i].bo = NULL;
+ for (i = 0; i < brw->vb.nr_buffers; i++) {
+ drm_intel_bo_unreference(brw->vb.buffers[i].bo);
+ brw->vb.buffers[i].bo = NULL;
+ }
+ brw->vb.nr_buffers = 0;
+
+ for (i = 0; i < brw->vb.nr_enabled; i++) {
+ brw->vb.enabled[i]->buffer = -1;
}
+ brw->vb.nr_enabled = 0;
drm_intel_bo_unreference(brw->ib.bo);
brw->ib.bo = NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 1b3b62fc34d..be43dec9a48 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -242,24 +242,19 @@ static GLuint get_index_type(GLenum type)
static void
copy_array_to_vbo_array( struct brw_context *brw,
struct brw_vertex_element *element,
+ struct brw_vertex_buffer *buffer,
GLuint dst_stride)
{
GLuint size = element->count * dst_stride;
- if (element->glarray->StrideB == 0) {
- assert(element->count == 1);
- element->stride = 0;
- } else {
- element->stride = dst_stride;
- }
-
+ buffer->stride = dst_stride;
if (dst_stride == element->glarray->StrideB) {
intel_upload_data(&brw->intel, element->glarray->Ptr, size,
- &element->bo, &element->offset);
+ &buffer->bo, &buffer->offset);
} else {
const unsigned char *src = element->glarray->Ptr;
char *dst = intel_upload_map(&brw->intel, size,
- &element->bo, &element->offset);
+ &buffer->bo, &buffer->offset);
int i;
for (i = 0; i < element->count; i++) {
@@ -275,7 +270,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
- GLuint i;
+ GLuint i, j;
const unsigned char *ptr = NULL;
GLuint interleave = 0;
unsigned int min_index = brw->vb.min_index;
@@ -302,6 +297,9 @@ static void brw_prepare_vertices(struct brw_context *brw)
if (brw->vb.nr_enabled == 0)
return;
+ if (brw->vb.nr_buffers)
+ goto validate;
+
/* XXX: In the rare cases where this happens we fallback all
* the way to software rasterization, although a tnl fallback
* would be sufficient. I don't know of *any* real world
@@ -313,7 +311,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
return;
}
- for (i = 0; i < brw->vb.nr_enabled; i++) {
+ for (i = j = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
@@ -321,15 +319,18 @@ static void brw_prepare_vertices(struct brw_context *brw)
if (_mesa_is_bufferobj(input->glarray->BufferObj)) {
struct intel_buffer_object *intel_buffer =
intel_buffer_object(input->glarray->BufferObj);
- GLuint offset;
+ struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
/* Named buffer object: Just reference its contents directly. */
- drm_intel_bo_unreference(input->bo);
- input->bo = intel_bufferobj_source(intel, intel_buffer, &offset);
- drm_intel_bo_reference(input->bo);
- input->offset = offset + (unsigned long)input->glarray->Ptr;
- input->stride = input->glarray->StrideB;
+ buffer->bo = intel_bufferobj_source(intel, intel_buffer,
+ &buffer->offset);
+ drm_intel_bo_reference(buffer->bo);
+ buffer->offset += (unsigned long)input->glarray->Ptr;
+ buffer->stride = input->glarray->StrideB;
+
input->count = input->glarray->_MaxElement;
+ input->offset = 0;
+ input->buffer = j++;
/* This is a common place to reach if the user mistakenly supplies
* a pointer in place of a VBO offset. If we just let it go through,
@@ -343,16 +344,9 @@ static void brw_prepare_vertices(struct brw_context *brw)
* probably a service to the poor programmer to do so rather than
* trying to just not render.
*/
- assert(input->offset < input->bo->size);
+ assert(input->offset < brw->vb.buffers[input->buffer].bo->size);
} else {
input->count = input->glarray->StrideB ? max_index + 1 : 1;
- if (input->bo != NULL) {
- /* Already-uploaded vertex data is present from a previous
- * prepare_vertices, but we had to re-validate state due to
- * check_aperture failing and a new batch being produced.
- */
- continue;
- }
/* Queue the buffer object up to be uploaded in the next pass,
* when we've decided if we're doing interleaved or not.
@@ -369,8 +363,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
ptr = input->glarray->Ptr;
}
else if (interleave != input->glarray->StrideB ||
- (const unsigned char *)input->glarray->Ptr - ptr < 0 ||
- (const unsigned char *)input->glarray->Ptr - ptr > interleave)
+ (GLuint)(input->glarray->Ptr - ptr) > interleave)
{
interleave = 0;
}
@@ -384,30 +377,33 @@ static void brw_prepare_vertices(struct brw_context *brw)
/* All uploads are interleaved, so upload the arrays together as
* interleaved. First, upload the contents and set up upload[0].
*/
- copy_array_to_vbo_array(brw, upload[0], interleave);
+ copy_array_to_vbo_array(brw,
+ upload[0], &brw->vb.buffers[j],
+ interleave);
- for (i = 1; i < nr_uploads; i++) {
+ for (i = 0; i < nr_uploads; i++) {
/* Then, just point upload[i] at upload[0]'s buffer. */
- upload[i]->stride = interleave;
- upload[i]->offset = upload[0]->offset +
- ((const unsigned char *)upload[i]->glarray->Ptr - ptr);
- upload[i]->bo = upload[0]->bo;
- drm_intel_bo_reference(upload[i]->bo);
+ upload[i]->offset =
+ ((const unsigned char *)upload[i]->glarray->Ptr - upload[0]->glarray->Ptr);
+ upload[i]->buffer = j;
}
+ j++;
}
else {
/* Upload non-interleaved arrays */
for (i = 0; i < nr_uploads; i++) {
- copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size);
+ copy_array_to_vbo_array(brw,
+ upload[i], &brw->vb.buffers[j],
+ upload[i]->element_size);
+ upload[i]->buffer = j++;
}
}
+ brw->vb.nr_buffers = j;
+validate:
brw_prepare_query_begin(brw);
-
- for (i = 0; i < brw->vb.nr_enabled; i++) {
- struct brw_vertex_element *input = brw->vb.enabled[i];
-
- brw_add_validated_bo(brw, input->bo);
+ for (i = 0; i < brw->vb.nr_buffers; i++) {
+ brw_add_validated_bo(brw, brw->vb.buffers[i].bo);
}
}
@@ -449,44 +445,32 @@ static void brw_emit_vertices(struct brw_context *brw)
}
/* Now emit VB and VEP state packets.
- *
- * This still defines a hardware VB for each input, even if they
- * are interleaved or from the same VBO. TBD if this makes a
- * performance difference.
*/
- BEGIN_BATCH(1 + brw->vb.nr_enabled * 4);
- OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
- ((1 + brw->vb.nr_enabled * 4) - 2));
- for (i = 0; i < brw->vb.nr_enabled; i++) {
- struct brw_vertex_element *input = brw->vb.enabled[i];
+ BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
+ OUT_BATCH((CMD_VERTEX_BUFFER << 16) | (4*brw->vb.nr_buffers - 1));
+ for (i = 0; i < brw->vb.nr_buffers; i++) {
+ struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
uint32_t dw0;
if (intel->gen >= 6) {
- dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
- (i << GEN6_VB0_INDEX_SHIFT);
+ dw0 = GEN6_VB0_ACCESS_VERTEXDATA | (i << GEN6_VB0_INDEX_SHIFT);
} else {
- dw0 = BRW_VB0_ACCESS_VERTEXDATA |
- (i << BRW_VB0_INDEX_SHIFT);
+ dw0 = BRW_VB0_ACCESS_VERTEXDATA | (i << BRW_VB0_INDEX_SHIFT);
}
- OUT_BATCH(dw0 |
- (input->stride << BRW_VB0_PITCH_SHIFT));
- OUT_RELOC(input->bo,
- I915_GEM_DOMAIN_VERTEX, 0,
- input->offset);
+ OUT_BATCH(dw0 | (buffer->stride << BRW_VB0_PITCH_SHIFT));
+ OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
if (intel->gen >= 5) {
- OUT_RELOC(input->bo,
- I915_GEM_DOMAIN_VERTEX, 0,
- input->bo->size - 1);
+ OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->bo->size - 1);
} else
- OUT_BATCH(input->stride ? input->count : 0);
+ OUT_BATCH(0);
OUT_BATCH(0); /* Instance data step rate */
}
ADVANCE_BATCH();
BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
- OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_enabled * 2) - 2));
+ OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | (2*brw->vb.nr_enabled - 1));
for (i = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
uint32_t format = get_surface_type(input->glarray->Type,
@@ -507,15 +491,15 @@ static void brw_emit_vertices(struct brw_context *brw)
}
if (intel->gen >= 6) {
- OUT_BATCH((i << GEN6_VE0_INDEX_SHIFT) |
+ OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
GEN6_VE0_VALID |
(format << BRW_VE0_FORMAT_SHIFT) |
- (0 << BRW_VE0_SRC_OFFSET_SHIFT));
+ (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
} else {
- OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
+ OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
BRW_VE0_VALID |
(format << BRW_VE0_FORMAT_SHIFT) |
- (0 << BRW_VE0_SRC_OFFSET_SHIFT));
+ (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
}
if (intel->gen >= 5)