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authorIlia Mirkin <[email protected]>2016-03-29 15:31:05 -0400
committerIlia Mirkin <[email protected]>2016-03-29 21:41:03 -0400
commit553e37aa337783d468f218291f6de6a74e49289b (patch)
tree7017891dcf1dd6eec5378ba69ce0b565fa5d46b2 /src
parent513384d7e8db294d54a910f40c90492c211abc54 (diff)
mesa: allow mutable buffer textures to back GL ES images
Since there is no way to create immutable texture buffers in GL ES, mutable buffer textures are allowed to back images. See issue 7 of the GL_OES_texture_buffer specification. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/shaderimage.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index fd5934f939f..90643c4ed6d 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -583,8 +583,13 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
*
* "An INVALID_OPERATION error is generated if texture is not the name
* of an immutable texture object."
+ *
+ * However note that issue 7 of the GL_OES_texture_buffer spec
+ * recognizes that there is no way to create immutable buffer textures,
+ * so those are excluded from this requirement.
*/
- if (_mesa_is_gles(ctx) && !t->Immutable) {
+ if (_mesa_is_gles(ctx) && !t->Immutable &&
+ t->Target != GL_TEXTURE_BUFFER) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTexture(!immutable)");
return;