diff options
author | Timothy Arceri <[email protected]> | 2016-04-10 12:28:00 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-04-11 14:03:09 +1000 |
commit | 4979cec8201523f38654771486a065000888b27d (patch) | |
tree | 27efeb2adc62a21edc0940563eb81da510cef70d /src | |
parent | 7d58cfa36680206f7b81d47c6507e0b56b8468c5 (diff) |
i965: fix struct type in comment
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index f3361d69786..636340add35 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var, int namelen = strlen(var->name); /* The data for our (non-builtin) uniforms is stored in a series of - * gl_uniform_driver_storage structs for each subcomponent that + * gl_uniform_storage structs for each subcomponent that * glGetUniformLocation() could name. We know it's been set up in the same * order we'd walk the type, so walk the list of storage and find anything * with our name, or the prefix of a component that starts with our name. |