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authorPaul Berry <[email protected]>2013-10-23 12:55:24 -0700
committerPaul Berry <[email protected]>2013-10-24 21:59:39 -0700
commit44b7ebe52d6f4b220a1c943bac2e571bb593f7e1 (patch)
treec8bc49ddc35435b1afdb9fdc23fec82b4fcf17bf /src
parentfe36154ff3b2c095cf21462dd7ed6b5ae374fccc (diff)
glsl/gs: Fix transform feedback of gl_ClipDistance.
Since gl_ClipDistance is lowered from an array of floats to an array of vec4's during compilation, transform feedback has special logic to keep track of the pre-lowered array size so that attempting to perform transform feedback on gl_ClipDistance produces a result with the correct size. Previously, this special logic always consulted the vertex shader's size for gl_ClipDistance. This patch fixes it so that it uses the geometry shader's size for gl_ClipDistance when a geometry shader is in use. Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size. v2: Change the type of LastClipDistanceArraySize to "unsigned", and clarify the comment above it. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/link_varyings.cpp2
-rw-r--r--src/glsl/linker.cpp2
-rw-r--r--src/mesa/main/mtypes.h6
3 files changed, 9 insertions, 1 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 4ba6d8a2057..c503645fda1 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -328,7 +328,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
const unsigned vector_elements =
this->matched_candidate->type->fields.array->vector_elements;
unsigned actual_array_size = this->is_clip_distance_mesa ?
- prog->Vert.ClipDistanceArraySize :
+ prog->LastClipDistanceArraySize :
this->matched_candidate->type->array_size();
if (this->is_subscripted) {
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b23c31a166b..d8f655c3939 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2100,6 +2100,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
validate_vertex_shader_executable(prog, sh);
if (!prog->LinkStatus)
goto done;
+ prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
sh);
@@ -2132,6 +2133,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
validate_geometry_shader_executable(prog, sh);
if (!prog->LinkStatus)
goto done;
+ prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
sh);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6374e8c0d58..2c5ea4b5d2a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2476,6 +2476,12 @@ struct gl_shader_program
unsigned NumUserUniformStorage;
struct gl_uniform_storage *UniformStorage;
+ /**
+ * Size of the gl_ClipDistance array that is output from the last pipeline
+ * stage before the fragment shader.
+ */
+ unsigned LastClipDistanceArraySize;
+
struct gl_uniform_block *UniformBlocks;
unsigned NumUniformBlocks;