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authorJordan Justen <[email protected]>2013-03-09 14:09:30 -0800
committerJordan Justen <[email protected]>2013-05-23 09:37:11 -0700
commit4369acff5e96782a64adc9c1fc81d63fb07f33f4 (patch)
tree2fd0fa07b6475c2de673575fbc88ae89dec6e0f2 /src
parentd36cb3617c12808677f0963e1548e07e9347931c (diff)
glsl parser: on desktop GL require GLSL 150 for instance names
Interface blocks in GLSL 150 allow an instance name to be used. v2: * use state->check_version Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_parser.yy8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index dbc25a48405..70764d6dbf3 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1953,11 +1953,9 @@ basic_interface_block:
* the same language versions, we don't have to explicitly
* version-check both things.
*/
- if (block->instance_name != NULL
- && !(state->language_version == 300 && state->es_shader)) {
- _mesa_glsl_error(& @1, state,
- "#version 300 es required for using uniform "
- "blocks with an instance name\n");
+ if (block->instance_name != NULL) {
+ state->check_version(150, 300, & @1, "interface blocks with "
+ "an instance name are not allowed");
}
block->layout.flags.i |= $1.flags.i;