diff options
author | George Kyriazis <[email protected]> | 2018-01-19 17:58:33 -0600 |
---|---|---|
committer | George Kyriazis <[email protected]> | 2018-01-25 13:26:49 -0600 |
commit | 2d16b61bffc684847a3ab107a2aa4906251445ca (patch) | |
tree | 77175693411a2d4dcf9ab20532121af0448dc33d /src | |
parent | 123798eb4470313fa1817b12c37dc033e13c425f (diff) |
swr/rast: Support USE_SIMD16_FRONTEND=0 for EarlyRast
Early Rasterization did not initially work with USE_SIMD16_FRONTEND=0.
Fix it so it works there, too. Please note that the default setting
is USE_SIMD16_FRONTEND=1.
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/frontend.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp index 9600f7851ae..66c4b74942e 100644 --- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp @@ -1032,31 +1032,31 @@ static void GeometryShaderStage( simdscalari vPrimId = _simd_set1_epi32(pPrimitiveId[inputPrim]); // Gather data from the SVG if provided. - simdscalari vViewportIdx = SIMD16::setzero_si(); - simdscalari vRtIdx = SIMD16::setzero_si(); - SIMD8::Vec4 svgAttrib[4]; + simdscalari vViewportIdx = SIMD::setzero_si(); + simdscalari vRtIdx = SIMD::setzero_si(); + SIMD::Vec4 svgAttrib[4]; if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) { - tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); + gsPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); } if (state.backendState.readViewportArrayIndex) { - vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); + vViewportIdx = SIMD::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); // OOB VPAI indices => forced to zero. - vViewportIdx = SIMD8::max_epi32(vViewportIdx, SIMD8::setzero_si()); - simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); - simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports); - vViewportIdx = SIMD8::and_si(vClearMask, vViewportIdx); - tessPa.viewportArrayActive = true; + vViewportIdx = SIMD::max_epi32(vViewportIdx, SIMD::setzero_si()); + simdscalari vNumViewports = SIMD::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); + simdscalari vClearMask = SIMD::cmplt_epi32(vViewportIdx, vNumViewports); + vViewportIdx = SIMD::and_si(vClearMask, vViewportIdx); + gsPa.viewportArrayActive = true; } if (state.backendState.readRenderTargetArrayIndex) { - vRtIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); - tessPa.rtArrayActive = true; + vRtIdx = SIMD::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); + gsPa.rtArrayActive = true; } pfnClipFunc(pDC, gsPa, workerId, attrib, GenMask(gsPa.NumPrims()), vPrimId, vViewportIdx, vRtIdx); @@ -1437,9 +1437,9 @@ static void TessellationStages( } #else // Gather data from the SVG if provided. - simdscalari vViewportIdx = SIMD16::setzero_si(); - simdscalari vRtIdx = SIMD16::setzero_si(); - SIMD8::Vec4 svgAttrib[4]; + simdscalari vViewportIdx = SIMD::setzero_si(); + simdscalari vRtIdx = SIMD::setzero_si(); + SIMD::Vec4 svgAttrib[4]; if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) { @@ -1448,18 +1448,18 @@ static void TessellationStages( if (state.backendState.readViewportArrayIndex) { - vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); + vViewportIdx = SIMD::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); // OOB VPAI indices => forced to zero. - vViewportIdx = SIMD8::max_epi32(vViewportIdx, SIMD8::setzero_si()); - simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); - simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports); - vViewportIdx = SIMD8::and_si(vClearMask, vViewportIdx); + vViewportIdx = SIMD::max_epi32(vViewportIdx, SIMD::setzero_si()); + simdscalari vNumViewports = SIMD::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); + simdscalari vClearMask = SIMD::cmplt_epi32(vViewportIdx, vNumViewports); + vViewportIdx = SIMD::and_si(vClearMask, vViewportIdx); tessPa.viewportArrayActive = true; } if (state.backendState.readRenderTargetArrayIndex) { - vRtIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); + vRtIdx = SIMD::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); tessPa.rtArrayActive = true; } pfnClipFunc(pDC, tessPa, workerId, prim, @@ -2053,30 +2053,30 @@ void ProcessDraw( SWR_ASSERT(pDC->pState->pfnProcessPrims); // Gather data from the SVG if provided. - simdscalari vViewportIdx = SIMD16::setzero_si(); - simdscalari vRtIdx = SIMD16::setzero_si(); - SIMD8::Vec4 svgAttrib[4]; + simdscalari vViewportIdx = SIMD::setzero_si(); + simdscalari vRtIdx = SIMD::setzero_si(); + SIMD::Vec4 svgAttrib[4]; if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) { - tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); + pa.Assemble(VERTEX_SGV_SLOT, svgAttrib); } if (state.backendState.readViewportArrayIndex) { - vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); + vViewportIdx = SIMD::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); // OOB VPAI indices => forced to zero. - vViewportIdx = SIMD8::max_epi32(vViewportIdx, SIMD8::setzero_si()); - simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); - simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports); - vViewportIdx = SIMD8::and_si(vClearMask, vViewportIdx); - tessPa.viewportArrayActive = true; + vViewportIdx = SIMD::max_epi32(vViewportIdx, SIMD::setzero_si()); + simdscalari vNumViewports = SIMD::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); + simdscalari vClearMask = SIMD::cmplt_epi32(vViewportIdx, vNumViewports); + vViewportIdx = SIMD::and_si(vClearMask, vViewportIdx); + pa.viewportArrayActive = true; } if (state.backendState.readRenderTargetArrayIndex) { - vRtIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); - tessPa.rtArrayActive = true; + vRtIdx = SIMD::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); + pa.rtArrayActive = true; } pDC->pState->pfnProcessPrims(pDC, pa, workerId, prim, |