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authorSamuel Pitoiset <[email protected]>2019-10-24 15:16:07 +0200
committerSamuel Pitoiset <[email protected]>2019-10-25 07:49:20 +0200
commit2bf8a9b33790614041df26a1a9327449cf3bb3f3 (patch)
treeb94824dec8e4e99a5cc7221829e0a3db857ebe5a /src
parente137b3a9b71a2711c1f68c8a8b9c0a7407fbcc4b (diff)
radv: fix VK_KHR_shader_float_controls dependency on GFX6-7
From the Vulkan spec 1.1.126 : "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR specifies that shader float controls for 32-bit floating point can be set independently; other bit widths must be set identically to each other." Forgot to update this when I enabled that extension recently. Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.independence_settings.independence_setting Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_device.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index aa466844ec4..b7dddd27a3a 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -1520,10 +1520,10 @@ void radv_GetPhysicalDeviceProperties2(
properties->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
properties->shaderDenormFlushToZeroFloat64 = false;
- properties->shaderDenormPreserveFloat64 = true;
- properties->shaderRoundingModeRTEFloat64 = true;
+ properties->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
+ properties->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8;
properties->shaderRoundingModeRTZFloat64 = false;
- properties->shaderSignedZeroInfNanPreserveFloat64 = true;
+ properties->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
break;
}
default: