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authorCharmaine Lee <[email protected]>2017-05-05 17:00:55 -0700
committerBrian Paul <[email protected]>2018-09-10 13:07:30 -0600
commit22e809971167f8f9e8b0fe6ba0c98ab03fc8dea0 (patch)
treed43cc6cd0a8028293f91530a7195b0493c4cd40e /src
parentf929247d247874a7dcd9031c07279c8160766b5d (diff)
svga: add support for shadow cubemap array
Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_vgpu10.c49
1 files changed, 47 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index 2c857440f63..5f5adf13506 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -2992,6 +2992,7 @@ tgsi_texture_to_resource_dimension(enum tgsi_texture_type target,
case TGSI_TEXTURE_3D:
return VGPU10_RESOURCE_DIMENSION_TEXTURE3D;
case TGSI_TEXTURE_CUBE:
+ case TGSI_TEXTURE_SHADOWCUBE:
return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
case TGSI_TEXTURE_SHADOW1D:
return VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
@@ -3006,14 +3007,13 @@ tgsi_texture_to_resource_dimension(enum tgsi_texture_type target,
case TGSI_TEXTURE_SHADOW2D_ARRAY:
return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY
: VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
- case TGSI_TEXTURE_SHADOWCUBE:
- return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
case TGSI_TEXTURE_2D_MSAA:
return VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
case TGSI_TEXTURE_2D_ARRAY_MSAA:
return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
: VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
case TGSI_TEXTURE_CUBE_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
return VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY;
default:
assert(!"Unexpected resource type");
@@ -5113,6 +5113,49 @@ emit_tex(struct svga_shader_emitter_v10 *emit,
/**
+ * Emit code for TGSI_OPCODE_TEX2 (texture lookup for shadow cube map arrays)
+ */
+static boolean
+emit_tex2(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const uint unit = inst->Src[2].Register.Index;
+ unsigned target = inst->Texture.Texture;
+ struct tgsi_full_src_register coord, ref;
+ int offsets[3];
+ struct tex_swizzle_info swz_info;
+
+ /* check that the sampler returns a float */
+ if (!is_valid_tex_instruction(emit, inst))
+ return TRUE;
+
+ begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ coord = setup_texcoord(emit, unit, &inst->Src[0]);
+ ref = scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
+
+ /* SAMPLE_C dst, coord, resource, sampler, ref */
+ begin_emit_instruction(emit);
+ emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE_C,
+ inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &coord);
+ emit_resource_register(emit, unit);
+ emit_sampler_register(emit, unit);
+ emit_tex_compare_refcoord(emit, target, &ref);
+ end_emit_instruction(emit);
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
* Emit code for TGSI_OPCODE_TXP (projective texture)
*/
static boolean
@@ -5622,6 +5665,8 @@ emit_vgpu10_instruction(struct svga_shader_emitter_v10 *emit,
return emit_issg(emit, inst);
case TGSI_OPCODE_TEX:
return emit_tex(emit, inst);
+ case TGSI_OPCODE_TEX2:
+ return emit_tex2(emit, inst);
case TGSI_OPCODE_TXP:
return emit_txp(emit, inst);
case TGSI_OPCODE_TXB: