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authorJordan Justen <[email protected]>2014-08-29 12:50:46 -0700
committerJordan Justen <[email protected]>2014-09-05 22:15:06 -0700
commit1f184bc114143acbcea373184260da777b6c6be1 (patch)
tree3ffab6b6cad4718a86eef62f37f69fa46ffc2240 /src
parentc43ae405aad206f372e9671e2b0770328e8c81b2 (diff)
i965/fs: Remove direct fs_generator brw_wm_prog_key dependence
Instead we store a void pointer to the key, and cast it to brw_wm_prog_key for fragment shader specific code paths. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_generator.cpp10
2 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index f40357f438d..502e6c74187 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -680,7 +680,7 @@ private:
struct brw_compile *p;
gl_shader_stage stage;
- const struct brw_wm_prog_key *const key;
+ const void * const key;
struct brw_stage_prog_data * const prog_data;
struct gl_shader_program * const shader_prog;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index 826b83a1bbb..1bc10f5614b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -154,6 +154,7 @@ fs_generator::generate_fb_write(fs_inst *inst)
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
+ const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key;
/* Header is 2 regs, g0 and g1 are the contents. g0 will be implied
* move, here's g1.
@@ -700,6 +701,9 @@ fs_generator::generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src
assert(quality.file == BRW_IMMEDIATE_VALUE);
assert(quality.type == BRW_REGISTER_TYPE_D);
+ assert(stage == MESA_SHADER_FRAGMENT);
+ const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key;
+
int quality_value = quality.dw1.d;
if (quality_value == BRW_DERIVATIVE_FINE ||
@@ -740,6 +744,9 @@ fs_generator::generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src
assert(quality.file == BRW_IMMEDIATE_VALUE);
assert(quality.type == BRW_REGISTER_TYPE_D);
+ assert(stage == MESA_SHADER_FRAGMENT);
+ const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key;
+
int quality_value = quality.dw1.d;
if (quality_value == BRW_DERIVATIVE_FINE ||
@@ -1818,7 +1825,8 @@ fs_generator::generate_code(const cfg_t *cfg)
*/
assert(stage == MESA_SHADER_FRAGMENT &&
((gl_fragment_program *) prog)->UsesDFdy);
- generate_ddy(inst, dst, src[0], src[1], key->render_to_fbo);
+ generate_ddy(inst, dst, src[0], src[1],
+ ((brw_wm_prog_key * const) this->key)->render_to_fbo);
break;
case SHADER_OPCODE_GEN4_SCRATCH_WRITE: