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authorKarol Herbst <[email protected]>2019-01-17 21:05:00 +0100
committerKarol Herbst <[email protected]>2019-04-10 16:16:36 +0200
commit0c4706563a1596b68315ba91456e256881fa071b (patch)
treece61872694ead8c81567adb47a20ac9e4cb08f14 /src
parent7c05c95d0559d6a15b14b2a9525e09fad70129fd (diff)
glsl/standalone: add GLES3.1 and GLES3.2 compatibility
also set some constants for SSBOs. With that it can compile the shader from: dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.18 Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/standalone.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 06869a0b3dc..942b9ee4986 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -138,6 +138,8 @@ initialize_context(struct gl_context *ctx, gl_api api)
*/
ctx->Const.GLSLVersion = options->glsl_version;
ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Extensions.ARB_ES3_1_compatibility = true;
+ ctx->Extensions.ARB_ES3_2_compatibility = true;
ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
@@ -265,6 +267,9 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
ctx->Const.MaxTransformFeedbackBuffers = 4;
+ ctx->Const.MaxShaderStorageBufferBindings = 4;
+ ctx->Const.MaxShaderStorageBlockSize = 4096;
+ ctx->Const.MaxAtomicBufferBindings = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;