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authorAlyssa Rosenzweig <[email protected]>2019-06-24 14:39:37 -0700
committerAlyssa Rosenzweig <[email protected]>2019-06-25 13:39:18 -0700
commit0ad17f56ae2357af585766367d62cefd75429383 (patch)
tree2a00e062e78a16f5781f9aa3565c6d5df0a91962 /src
parentfaf8ad4875b61a546a1d197d4542ed5d77d65417 (diff)
panfrost: Use the sampler_view target (not the textures)
u_blitter gets "special treatment" and uses this mechanism to cast cube maps to 2D textures in order to texelFetch them. Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/panfrost/pan_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
index ccdeb8e2c2e..c8d41326150 100644
--- a/src/gallium/drivers/panfrost/pan_context.c
+++ b/src/gallium/drivers/panfrost/pan_context.c
@@ -2205,7 +2205,7 @@ panfrost_create_sampler_view(
unsigned array_size = texture->array_size;
- if (texture->target == PIPE_TEXTURE_CUBE) {
+ if (template->target == PIPE_TEXTURE_CUBE) {
/* TODO: Cubemap arrays */
assert(array_size == 6);
array_size /= 6;
@@ -2223,7 +2223,7 @@ panfrost_create_sampler_view(
.format = format,
.srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
- .type = panfrost_translate_texture_type(texture->target),
+ .type = panfrost_translate_texture_type(template->target),
.usage2 = usage2_layout
},