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authorSamuel Pitoiset <[email protected]>2019-06-18 18:58:40 +0200
committerSamuel Pitoiset <[email protected]>2019-06-19 11:18:50 +0200
commit0a313cc285c2939de9cac07f045b0b699bc208ca (patch)
treecb4b5998c90805437b6fa8feaff605a84d1b8dc9 /src
parente91c1ea06c56a45b6040b36e6ef32d0b126eebbc (diff)
radv: disable viewport clamping even if FS doesn't write Z
This fixes new CTS dEQP-VK.pipeline.depth_range_unrestricted.*. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_pipeline.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 8bc0d9b53e6..e61f9647596 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2739,7 +2739,6 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
- struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
struct radv_render_pass_attachment *attachment = NULL;
uint32_t db_depth_control = 0, db_stencil_control = 0;
uint32_t db_render_control = 0, db_render_override2 = 0;
@@ -2788,8 +2787,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
- if (!pCreateInfo->pRasterizationState->depthClampEnable &&
- ps->info.info.ps.writes_z) {
+ if (!pCreateInfo->pRasterizationState->depthClampEnable) {
/* From VK_EXT_depth_range_unrestricted spec:
*
* "The behavior described in Primitive Clipping still applies.