diff options
author | Matt Turner <[email protected]> | 2015-07-12 23:15:10 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-07-29 09:34:52 -0700 |
commit | 04aa8b58a09e3b415916fa569111c1f76d07a8d5 (patch) | |
tree | 747ef02288043292b257b6e8efa455cec31af5be /src | |
parent | c92b2a1d7b286de8641512970a87c94809fbbc3f (diff) |
swrast: Avoid double promotion.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_aaline.c | 28 | ||||
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_atifragshader.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 12 | ||||
-rw-r--r-- | src/mesa/swrast/s_fragprog.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_lines.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_points.c | 10 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 10 | ||||
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_tritemp.h | 2 | ||||
-rw-r--r-- | src/mesa/swrast/s_zoom.c | 2 |
13 files changed, 50 insertions, 50 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c index f3258e813a6..de5b42b9f6b 100644 --- a/src/mesa/swrast/s_aaline.c +++ b/src/mesa/swrast/s_aaline.c @@ -116,11 +116,11 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, const GLfloat b = pz * py; const GLfloat c = px * px + py * py; const GLfloat d = -(a * x0 + b * y0 + c * z0); - if (a == 0.0 && b == 0.0 && c == 0.0 && d == 0.0) { - plane[0] = 0.0; - plane[1] = 0.0; - plane[2] = 1.0; - plane[3] = 0.0; + if (a == 0.0F && b == 0.0F && c == 0.0F && d == 0.0F) { + plane[0] = 0.0F; + plane[1] = 0.0F; + plane[2] = 1.0F; + plane[3] = 0.0F; } else { plane[0] = a; @@ -135,9 +135,9 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, static inline void constant_plane(GLfloat value, GLfloat plane[4]) { - plane[0] = 0.0; - plane[1] = 0.0; - plane[2] = -1.0; + plane[0] = 0.0F; + plane[1] = 0.0F; + plane[2] = -1.0F; plane[3] = value; } @@ -160,8 +160,8 @@ static inline GLfloat solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4]) { const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y; - if (denom == 0.0) - return 0.0; + if (denom == 0.0F) + return 0.0F; else return -plane[2] / denom; } @@ -374,7 +374,7 @@ segment(struct gl_context *ctx, if (x0 < x1) { xLeft = x0 - line->halfWidth; xRight = x1 + line->halfWidth; - if (line->dy >= 0.0) { + if (line->dy >= 0.0F) { yBot = y0 - 3.0F * line->halfWidth; yTop = y0 + line->halfWidth; } @@ -386,7 +386,7 @@ segment(struct gl_context *ctx, else { xLeft = x1 - line->halfWidth; xRight = x0 + line->halfWidth; - if (line->dy <= 0.0) { + if (line->dy <= 0.0F) { yBot = y1 - 3.0F * line->halfWidth; yTop = y1 + line->halfWidth; } @@ -420,7 +420,7 @@ segment(struct gl_context *ctx, if (y0 < y1) { yBot = y0 - line->halfWidth; yTop = y1 + line->halfWidth; - if (line->dx >= 0.0) { + if (line->dx >= 0.0F) { xLeft = x0 - 3.0F * line->halfWidth; xRight = x0 + line->halfWidth; } @@ -432,7 +432,7 @@ segment(struct gl_context *ctx, else { yBot = y1 - line->halfWidth; yTop = y0 + line->halfWidth; - if (line->dx <= 0.0) { + if (line->dx <= 0.0F) { xLeft = x1 - 3.0F * line->halfWidth; xRight = x1 + line->halfWidth; } diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index f1d078fd89b..bebb131a5d1 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -44,7 +44,7 @@ NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy) (void) swrast; - if (coverage == 0.0) + if (coverage == 0.0F) return; line->span.end++; @@ -123,7 +123,7 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) ctx->Const.MinLineWidthAA, ctx->Const.MaxLineWidthAA); - if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) + if (line.len == 0.0F || IS_INF_OR_NAN(line.len)) return; INIT_SPAN(line.span, GL_LINE); diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 9e029db25ce..2974deed41b 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -436,13 +436,13 @@ execute_shader(struct gl_context *ctx, const struct ati_fragment_shader *shader, for (i = 0; i < 3; i++) { dst[optype][i] = (src[optype][2][i] > - 0.5) ? src[optype][0][i] : src[optype][1][i]; + 0.5F) ? src[optype][0][i] : src[optype][1][i]; } } else { dst[optype][3] = (src[optype][2][3] > - 0.5) ? src[optype][0][3] : src[optype][1][3]; + 0.5F) ? src[optype][0][3] : src[optype][1][3]; } break; diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 8fde0c29540..0dbccc0f61d 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -52,7 +52,7 @@ regions_overlap(GLint srcx, GLint srcy, GLint width, GLint height, GLfloat zoomX, GLfloat zoomY) { - if (zoomX == 1.0 && zoomY == 1.0) { + if (zoomX == 1.0F && zoomY == 1.0F) { return _mesa_regions_overlap(srcx, srcy, srcx + width, srcy + height, dstx, dsty, dstx + width, dsty + height); } @@ -201,8 +201,8 @@ scale_and_bias_z(struct gl_context *ctx, GLuint width, GLuint i; if (depthMax <= 0xffffff && - ctx->Pixel.DepthScale == 1.0 && - ctx->Pixel.DepthBias == 0.0) { + ctx->Pixel.DepthScale == 1.0F && + ctx->Pixel.DepthBias == 0.0F) { /* no scale or bias and no clamping and no worry of overflow */ const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; for (i = 0; i < width; i++) { diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index fb677ee1b16..dc6827ede9f 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -264,7 +264,7 @@ draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; const GLenum destType = GL_UNSIGNED_BYTE; GLint row; GLubyte *values; @@ -309,8 +309,8 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y, const GLvoid *pixels ) { const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + = ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0f || ctx->Pixel.ZoomY != 1.0f; SWspan span; INIT_SPAN(span, GL_BITMAP); @@ -415,7 +415,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, const GLvoid *pixels ) { const GLint imgX = x, imgY = y; - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; GLbitfield transferOps = ctx->_ImageTransferState; SWspan span; @@ -601,10 +601,10 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, { const GLint imgX = x, imgY = y; const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + = ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F; const GLuint stencilMask = ctx->Stencil.WriteMask[0]; const GLenum stencilType = GL_UNSIGNED_BYTE; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; struct gl_renderbuffer *depthRb, *stencilRb; struct gl_pixelstore_attrib clippedUnpack = *unpack; diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 175915a5a0b..4fbf66b9db7 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -243,9 +243,9 @@ run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) /* Store result depth/z */ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; - if (depth <= 0.0) + if (depth <= 0.0F) span->array->z[i] = 0; - else if (depth >= 1.0) + else if (depth >= 1.0F) span->array->z[i] = ctx->DrawBuffer->_DepthMax; else span->array->z[i] = diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 58bd2fc720a..ab8da7db289 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -241,7 +241,7 @@ _swrast_choose_line( struct gl_context *ctx ) USE(general_line); } else if (ctx->Depth.Test - || ctx->Line.Width != 1.0 + || ctx->Line.Width != 1.0F || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ #if CHAN_BITS == 32 @@ -252,7 +252,7 @@ _swrast_choose_line( struct gl_context *ctx ) } else { assert(!ctx->Depth.Test); - assert(ctx->Line.Width == 1.0); + assert(ctx->Line.Width == 1.0F); /* simple lines */ USE(simple_no_z_rgba_line); } diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 2212c95fa9a..d9aae73302c 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -208,9 +208,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert) else { /* even size */ /* 0.501 factor allows conformance to pass */ - xmin = (GLint) (x + 0.501) - iRadius; + xmin = (GLint) (x + 0.501F) - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) (y + 0.501) - iRadius; + ymin = (GLint) (y + 0.501F) - iRadius; ymax = ymin + iSize - 1; } @@ -423,9 +423,9 @@ large_point(struct gl_context *ctx, const SWvertex *vert) else { /* even size */ /* 0.501 factor allows conformance to pass */ - xmin = (GLint) (x + 0.501) - iRadius; + xmin = (GLint) (x + 0.501F) - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) (y + 0.501) - iRadius; + ymin = (GLint) (y + 0.501F) - iRadius; ymax = ymin + iSize - 1; } @@ -552,7 +552,7 @@ _swrast_choose_point(struct gl_context *ctx) else if (ctx->Point.SmoothFlag) { swrast->Point = smooth_point; } - else if (size > 1.0 || + else if (size > 1.0F || ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { swrast->Point = large_point; diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 3db10e163d7..cd939ba9510 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -506,7 +506,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) /* LOD is calculated directly in the ansiotropic filter, we can * skip the normal lambda function as the result is ignored. */ - if (samp->MaxAnisotropy > 1.0 && + if (samp->MaxAnisotropy > 1.0F && samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { needLambda = GL_FALSE; } @@ -886,16 +886,16 @@ apply_aa_coverage(SWspan *span) GLubyte (*rgba)[4] = span->array->rgba8; for (i = 0; i < span->end; i++) { const GLfloat a = rgba[i][ACOMP] * coverage[i]; - rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0); - assert(coverage[i] >= 0.0); - assert(coverage[i] <= 1.0); + rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0F, 255.0F); + assert(coverage[i] >= 0.0F); + assert(coverage[i] <= 1.0F); } } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { GLushort (*rgba)[4] = span->array->rgba16; for (i = 0; i < span->end; i++) { const GLfloat a = rgba[i][ACOMP] * coverage[i]; - rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0); + rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0F, 65535.0F); } } else { diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 453bd36367b..da4a013634c 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -670,8 +670,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (samp->MinLod != -1000.0 || - samp->MaxLod != 1000.0) { + if (samp->MinLod != -1000.0F || + samp->MaxLod != 1000.0F) { /* apply LOD clamping to lambda */ const GLfloat min = samp->MinLod; const GLfloat max = samp->MaxLod; @@ -682,7 +682,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } } - else if (samp->MaxAnisotropy > 1.0 && + else if (samp->MaxAnisotropy > 1.0F && samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { /* sample_lambda_2d_aniso is beeing used as texture_sample_func, * it requires the current SWspan *span as an additional parameter. diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index cd6395fbcde..314170fc751 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1902,7 +1902,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; const GLboolean adjustLOD = (texUnit->LodBias + samp->LodBias != 0.0F) - || (samp->MinLod != -1000.0 || samp->MaxLod != 1000.0); + || (samp->MinLod != -1000.0F || samp->MaxLod != 1000.0F); GLuint i; @@ -1973,8 +1973,8 @@ sample_lambda_2d_aniso(struct gl_context *ctx, ctx->Const.MaxTextureLodBias); lod += bias; - if (samp->MinLod != -1000.0 || - samp->MaxLod != 1000.0) { + if (samp->MinLod != -1000.0F || + samp->MaxLod != 1000.0F) { /* apply LOD clamping to lambda */ lod = CLAMP(lod, samp->MinLod, samp->MaxLod); } @@ -3740,7 +3740,7 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, } else if (needLambda) { /* Anisotropic filtering extension. Activated only if mipmaps are used */ - if (sampler->MaxAnisotropy > 1.0 && + if (sampler->MaxAnisotropy > 1.0F && sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { return sample_lambda_2d_aniso; } diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index fddbbfd99d6..1d71839713c 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -242,7 +242,7 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0, if (IS_INF_OR_NAN(area) || area == 0.0F) return; - if (area * bf * swrast->_BackfaceCullSign < 0.0) + if (area * bf * swrast->_BackfaceCullSign < 0.0F) return; oneOverArea = 1.0F / area; diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 9879e2a5f10..34b8eb19657 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -114,7 +114,7 @@ unzoom_x(GLfloat zoomX, GLint imageX, GLint zx) (zx - imageX) / zoomX = x - imageX; */ GLint x; - if (zoomX < 0.0) + if (zoomX < 0.0F) zx++; x = imageX + (GLint) ((zx - imageX) / zoomX); return x; |