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authorJason Ekstrand <[email protected]>2015-10-19 16:17:38 -0700
committerJason Ekstrand <[email protected]>2015-10-19 16:17:41 -0700
commitfba55b711ec3933f2f98de62c3ab8c741ade0cd7 (patch)
tree3e8ff00c341ad9c995706cc11bed393036e75dc2 /src
parent12c30c94987f2dd2e7bad1c84d2bd7df2c7b01d8 (diff)
anv/compiler: Remove unneeded wm prog data setup
As of upstream mesa changes, brw_compile_fs does this for us so there's no need to have the code in the Vulkan driver anymore.
Diffstat (limited to 'src')
-rw-r--r--src/vulkan/anv_compiler.cpp97
1 files changed, 0 insertions, 97 deletions
diff --git a/src/vulkan/anv_compiler.cpp b/src/vulkan/anv_compiler.cpp
index 2b8e7cee9aa..af193069c6c 100644
--- a/src/vulkan/anv_compiler.cpp
+++ b/src/vulkan/anv_compiler.cpp
@@ -137,71 +137,6 @@ create_params_array(struct anv_pipeline *pipeline,
(const gl_constant_value *)&null_data->client_data[i * sizeof(float)];
}
-/**
- * Return a bitfield where bit n is set if barycentric interpolation mode n
- * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
- */
-unsigned
-brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
- bool shade_model_flat,
- bool persample_shading,
- nir_shader *shader)
-{
- unsigned barycentric_interp_modes = 0;
-
- nir_foreach_variable(var, &shader->inputs) {
- enum glsl_interp_qualifier interp_qualifier =
- (enum glsl_interp_qualifier) var->data.interpolation;
- bool is_centroid = var->data.centroid && !persample_shading;
- bool is_sample = var->data.sample || persample_shading;
- bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
- (var->data.location == VARYING_SLOT_COL1);
-
- /* Ignore WPOS and FACE, because they don't require interpolation. */
- if (var->data.location == VARYING_SLOT_POS ||
- var->data.location == VARYING_SLOT_FACE)
- continue;
-
- /* Determine the set (or sets) of barycentric coordinates needed to
- * interpolate this variable. Note that when
- * brw->needs_unlit_centroid_workaround is set, centroid interpolation
- * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
- * for lit pixels, so we need both sets of barycentric coordinates.
- */
- if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
- if (is_centroid) {
- barycentric_interp_modes |=
- 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
- } else if (is_sample) {
- barycentric_interp_modes |=
- 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
- }
- if ((!is_centroid && !is_sample) ||
- devinfo->needs_unlit_centroid_workaround) {
- barycentric_interp_modes |=
- 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
- }
- } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
- (!(shade_model_flat && is_gl_Color) &&
- interp_qualifier == INTERP_QUALIFIER_NONE)) {
- if (is_centroid) {
- barycentric_interp_modes |=
- 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
- } else if (is_sample) {
- barycentric_interp_modes |=
- 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
- }
- if ((!is_centroid && !is_sample) ||
- devinfo->needs_unlit_centroid_workaround) {
- barycentric_interp_modes |=
- 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
- }
- }
- }
-
- return barycentric_interp_modes;
-}
-
static void
brw_vs_populate_key(struct brw_context *brw,
struct brw_vertex_program *vp,
@@ -504,25 +439,6 @@ void brw_wm_populate_key(struct brw_context *brw,
ctx->DrawBuffer = NULL;
}
-static uint8_t
-computed_depth_mode(struct gl_fragment_program *fp)
-{
- if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- switch (fp->FragDepthLayout) {
- case FRAG_DEPTH_LAYOUT_NONE:
- case FRAG_DEPTH_LAYOUT_ANY:
- return BRW_PSCDEPTH_ON;
- case FRAG_DEPTH_LAYOUT_GREATER:
- return BRW_PSCDEPTH_ON_GE;
- case FRAG_DEPTH_LAYOUT_LESS:
- return BRW_PSCDEPTH_ON_LE;
- case FRAG_DEPTH_LAYOUT_UNCHANGED:
- return BRW_PSCDEPTH_OFF;
- }
- }
- return BRW_PSCDEPTH_OFF;
-}
-
static bool
really_do_wm_prog(struct brw_context *brw,
struct gl_shader_program *prog,
@@ -540,23 +456,10 @@ really_do_wm_prog(struct brw_context *brw,
memset(prog_data, 0, sizeof(*prog_data));
- /* key->alpha_test_func means simulating alpha testing via discards,
- * so the shader definitely kills pixels.
- */
- prog_data->uses_kill = fp->program.UsesKill || key->alpha_test_func;
-
- prog_data->computed_depth_mode = computed_depth_mode(&fp->program);
-
create_params_array(pipeline, fs, &prog_data->base);
anv_nir_apply_dynamic_offsets(pipeline, fs->Program->nir, &prog_data->base);
anv_nir_apply_pipeline_layout(fs->Program->nir, pipeline->layout);
- prog_data->barycentric_interp_modes =
- brw_compute_barycentric_interp_modes(brw->intelScreen->devinfo,
- key->flat_shade,
- key->persample_shading,
- fp->program.Base.nir);
-
set_binding_table_layout(&prog_data->base, pipeline,
VK_SHADER_STAGE_FRAGMENT);
/* This needs to come after shader time and pull constant entries, but we