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authorBrian Paul <[email protected]>2003-01-08 16:24:05 +0000
committerBrian Paul <[email protected]>2003-01-08 16:24:05 +0000
commitfa268adc9df30c8e3413990ee0e68c139ca0c069 (patch)
tree99a5a3f77e469bbcbee9d73c595866ca7c9a07af /src
parent95249b2d189de093ff4a19af3f27efe4ad3e82cd (diff)
fix glCopyTexSubImage2D error checking (bug 661907)
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/teximage.c23
1 files changed, 15 insertions, 8 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index a3e7fe8cea0..e7a087c0f4d 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,10 +1,10 @@
-/* $Id: teximage.c,v 1.124 2002/10/30 19:58:58 brianp Exp $ */
+/* $Id: teximage.c,v 1.125 2003/01/08 16:24:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1342,10 +1342,15 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (dimensions == 2) {
- if (ctx->Extensions.ARB_texture_cube_map) {
- if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
- target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
- target != GL_TEXTURE_2D) {
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target == GL_TEXTURE_RECTANGLE_NV) {
+ if (!ctx->Extensions.NV_texture_rectangle) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
@@ -1354,8 +1359,10 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
- if (target == GL_PROXY_TEXTURE_2D && target == GL_TEXTURE_2D)
+ if (target == GL_TEXTURE_2D)
maxLevels = ctx->Const.MaxTextureLevels;
+ else if (target == GL_TEXTURE_RECTANGLE_NV)
+ maxLevels = 1;
else
maxLevels = ctx->Const.MaxCubeTextureLevels;
}