diff options
author | Jose Fonseca <[email protected]> | 2015-06-15 18:29:02 +0100 |
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committer | Jose Fonseca <[email protected]> | 2015-06-19 07:21:05 +0100 |
commit | f734d2556013e9239e91f43b563b5b1d8f03ada4 (patch) | |
tree | aaa9a888a0f6ab9803b81b92bf7040effc879304 /src | |
parent | 5974841fd0be7e2c336f63bd9ef416723e1923dc (diff) |
glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE.
It's not totally clear whether other Mesa drivers can safely cope with
over-sized UBOs, but at least for llvmpipe receiving a UBO larger than
its limit causes problems, as it won't fit into its internal display
lists.
This fixes piglit "arb_uniform_buffer_object-maxuniformblocksize
fsexceed" without regressions for llvmpipe.
NVIDIA driver also fails to link the shader from
"arb_uniform_buffer_object-maxuniformblocksize fsexceed".
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65525
PS: I don't recommend cherry-picking this for Mesa stable, as some app
might inadvertently been relying on UBOs larger than
GL_MAX_UNIFORM_BLOCK_SIZE to work on other drivers, so even if this
commit is universally accepted it's probably best to let it mature in
master for a while.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/linker.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 99783800b7f..4a726d4e2e7 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2355,6 +2355,13 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) unsigned total_uniform_blocks = 0; for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { + if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) { + linker_error(prog, "Uniform block %s too big (%d/%d)\n", + prog->UniformBlocks[i].Name, + prog->UniformBlocks[i].UniformBufferSize, + ctx->Const.MaxUniformBlockSize); + } + for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { if (prog->UniformBlockStageIndex[j][i] != -1) { blocks[j]++; |