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authorIan Romanick <[email protected]>2015-11-17 15:36:15 -0800
committerIan Romanick <[email protected]>2015-11-19 20:17:16 -0800
commitef54434c52385bea59d47dbfcedc6845f33fb231 (patch)
treedd1fee62e8171d55352e1b3cad3a30c14eee3a1d /src
parentff59700d29bb5db0010c3f7508336bf66a03d11f (diff)
glsl: Extension tracking for EXT_shader_samples_indentical
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
3 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index ab5ec8450b9..2fd4cf04079 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2512,6 +2512,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions != NULL) {
if (extensions->EXT_shader_integer_mix)
add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
+
+ if (extensions->EXT_shader_samples_identical)
+ add_builtin_define(parser, "GL_EXT_shader_samples_identical", 1);
}
if (version >= 150)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8fb05fae4c1..c54dcfdab7b 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -650,6 +650,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(EXT_draw_buffers, false, true, dummy_true),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
+ EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
EXT(EXT_texture_array, true, false, EXT_texture_array),
};
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 17f8490b8da..17ff0b5af79 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -606,6 +606,8 @@ struct _mesa_glsl_parse_state {
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
+ bool EXT_shader_samples_identical_enable;
+ bool EXT_shader_samples_identical_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
/*@}*/