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authorErik Faye-Lund <[email protected]>2018-10-25 16:01:00 +0200
committerErik Faye-Lund <[email protected]>2018-11-02 11:10:36 +0100
commite975c5b785f9e6d0c5ccec12a027b19a6073130c (patch)
tree614c5fca869f3b990956740325babc4f9f7c9781 /src
parent12f001f013c71ac43b67df7bf67f9cd3581c9871 (diff)
glsl: add has_implicit_uint_to_int_conversion()-helper
This makes the code a bit easier to read, as well as reduces repetition, especially when we add support for EXT_shader_implicit_conversions. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp3
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h7
-rw-r--r--src/compiler/glsl_types.cpp3
3 files changed, 9 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 6d4b2c6aa5d..7f30a708855 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -250,8 +250,7 @@ get_implicit_conversion_operation(const glsl_type *to, const glsl_type *from,
}
case GLSL_TYPE_UINT:
- if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable
- && !state->MESA_shader_integer_functions_enable)
+ if (!state->has_implicit_uint_to_int_conversion())
return (ir_expression_operation)0;
switch (from->base_type) {
case GLSL_TYPE_INT: return ir_unop_i2u;
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index edd41601c35..e1144a19c15 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -349,6 +349,13 @@ struct _mesa_glsl_parse_state {
return is_version(120, 0);
}
+ bool has_implicit_uint_to_int_conversion() const
+ {
+ return ARB_gpu_shader5_enable ||
+ MESA_shader_integer_functions_enable ||
+ is_version(400, 0);
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index bcc36e50d7f..e6262371bd0 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1446,8 +1446,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
* state-dependent checks have already happened though, so allow anything
* that's allowed in any shader version.
*/
- if ((!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
- state->MESA_shader_integer_functions_enable) &&
+ if ((!state || state->has_implicit_uint_to_int_conversion()) &&
desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
return true;