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authorMarek Olšák <[email protected]>2017-09-29 22:31:21 +0200
committerMarek Olšák <[email protected]>2017-09-30 19:03:07 +0200
commite90a2ed88ef29f856ee1655975fc07d1ab0636e6 (patch)
tree6e70d94a417c21669f3613e7774e0d82bfd2dce9 /src
parent9592c43a966ff97b4d6303efbbecd396b832c03e (diff)
glx: don't use the template keyword
for C++ editors Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glx/dri_glx.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glx/dri_glx.c b/src/glx/dri_glx.c
index 2d435f0ee19..5c4346cec0d 100644
--- a/src/glx/dri_glx.c
+++ b/src/glx/dri_glx.c
@@ -558,14 +558,14 @@ CallCreateNewScreen(Display *dpy, int scrn, struct dri_screen *psc,
* non-conformant to prevent apps from picking them up accidentally.
*/
for (visual = psc->base.visuals; visual; visual = visual->next) {
- XVisualInfo template;
+ XVisualInfo templ;
XVisualInfo *visuals;
int num_visuals;
long mask;
- template.visualid = visual->visualID;
+ templ.visualid = visual->visualID;
mask = VisualIDMask;
- visuals = XGetVisualInfo(dpy, mask, &template, &num_visuals);
+ visuals = XGetVisualInfo(dpy, mask, &templ, &num_visuals);
if (visuals) {
if (num_visuals > 0 && visuals->depth != DefaultDepth(dpy, scrn))