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authorKeith Whitwell <[email protected]>2008-12-10 15:42:28 +0000
committerKeith Whitwell <[email protected]>2008-12-11 14:02:10 +0000
commite8347a6000339e2f7bd086abc0a5daa3bbd1bc44 (patch)
tree06eaf9fc6a673c18dd10ad425692abf2dd3917cc /src
parent8355568abdb3d326f640901c86b3a3d7e9fd3d3a (diff)
st: move feedback draw function to new file
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_draw.c234
-rw-r--r--src/mesa/state_tracker/st_draw.h5
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c262
3 files changed, 275 insertions, 226 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 4bc734bad38..8f27076848a 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -47,9 +47,6 @@
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "draw/draw_private.h"
-#include "draw/draw_context.h"
-
static GLuint double_types[4] = {
PIPE_FORMAT_R64_FLOAT,
@@ -161,8 +158,8 @@ static GLuint fixed_types[4] = {
/**
* Return a PIPE_FORMAT_x for the given GL datatype and size.
*/
-static GLuint
-pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
+GLuint
+st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
{
assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
type == GL_FIXED);
@@ -393,9 +390,9 @@ setup_interleaved_attribs(GLcontext *ctx,
velements[attr].vertex_buffer_index = 0;
velements[attr].nr_components = arrays[mesaAttr]->Size;
velements[attr].src_format =
- pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size,
- arrays[mesaAttr]->Normalized);
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
}
}
@@ -475,9 +472,9 @@ setup_non_interleaved_attribs(GLcontext *ctx,
velements[attr].vertex_buffer_index = attr;
velements[attr].nr_components = arrays[mesaAttr]->Size;
velements[attr].src_format
- = pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size,
- arrays[mesaAttr]->Normalized);
+ = st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
}
}
@@ -675,221 +672,6 @@ st_draw_vbo(GLcontext *ctx,
pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
}
-
-#if FEATURE_feedback || FEATURE_drawpix
-
-/**
- * Set the (private) draw module's post-transformed vertex format when in
- * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
- */
-static void
-set_feedback_vertex_format(GLcontext *ctx)
-{
-#if 0
- struct st_context *st = ctx->st;
- struct vertex_info vinfo;
- GLuint i;
-
- memset(&vinfo, 0, sizeof(vinfo));
-
- if (ctx->RenderMode == GL_SELECT) {
- assert(ctx->RenderMode == GL_SELECT);
- vinfo.num_attribs = 1;
- vinfo.format[0] = FORMAT_4F;
- vinfo.interp_mode[0] = INTERP_LINEAR;
- }
- else {
- /* GL_FEEDBACK, or glRasterPos */
- /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
- vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
- for (i = 0; i < vinfo.num_attribs; i++) {
- vinfo.format[i] = FORMAT_4F;
- vinfo.interp_mode[i] = INTERP_LINEAR;
- }
- }
-
- draw_set_vertex_info(st->draw, &vinfo);
-#endif
-}
-
-
-/**
- * Called by VBO to draw arrays when in selection or feedback mode and
- * to implement glRasterPos.
- * This is very much like the normal draw_vbo() function above.
- * Look at code refactoring some day.
- * Might move this into the failover module some day.
- */
-void
-st_feedback_draw_vbo(GLcontext *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
-{
- struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
- struct draw_context *draw = st->draw;
- const struct st_vertex_program *vp;
- const struct pipe_shader_state *vs;
- struct pipe_buffer *index_buffer_handle = 0;
- struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- GLuint attr, i;
- ubyte *mapped_constants;
-
- assert(draw);
-
- st_validate_state(ctx->st);
-
- /* must get these after state validation! */
- vp = ctx->st->vp;
- vs = &st->vp->state;
-
- if (!st->vp->draw_shader) {
- st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
- }
-
- /*
- * Set up the draw module's state.
- *
- * We'd like to do this less frequently, but the normal state-update
- * code sends state updates to the pipe, not to our private draw module.
- */
- assert(draw);
- draw_set_viewport_state(draw, &st->state.viewport);
- draw_set_clip_state(draw, &st->state.clip);
- draw_set_rasterizer_state(draw, &st->state.rasterizer);
- draw_bind_vertex_shader(draw, st->vp->draw_shader);
- set_feedback_vertex_format(ctx);
-
- /* loop over TGSI shader inputs to determine vertex buffer
- * and attribute info
- */
- for (attr = 0; attr < vp->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- void *map;
-
- if (bufobj && bufobj->Name) {
- /* Attribute data is in a VBO.
- * Recall that for VBOs, the gl_client_array->Ptr field is
- * really an offset from the start of the VBO, not a pointer.
- */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- assert(stobj->buffer);
-
- vbuffers[attr].buffer = NULL;
- pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
- vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
- velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
- }
- else {
- /* attribute data is in user-space memory, not a VBO */
- uint bytes = (arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type)
- * (max_index + 1));
-
- /* wrap user data */
- vbuffers[attr].buffer
- = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
- bytes);
- vbuffers[attr].buffer_offset = 0;
- velements[attr].src_offset = 0;
- }
-
- /* common-case setup */
- vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffers[attr].max_index = max_index;
- velements[attr].vertex_buffer_index = attr;
- velements[attr].nr_components = arrays[mesaAttr]->Size;
- velements[attr].src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size,
- arrays[mesaAttr]->Normalized);
- assert(velements[attr].src_format);
-
- /* tell draw about this attribute */
-#if 0
- draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
-#endif
-
- /* map the attrib buffer */
- map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_vertex_buffer(draw, attr, map);
- }
-
- draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
- draw_set_vertex_elements(draw, vp->num_inputs, velements);
-
- if (ib) {
- unsigned indexSize;
- struct gl_buffer_object *bufobj = ib->obj;
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- void *map;
-
- index_buffer_handle = stobj->buffer;
-
- switch (ib->type) {
- case GL_UNSIGNED_INT:
- indexSize = 4;
- break;
- case GL_UNSIGNED_SHORT:
- indexSize = 2;
- break;
- default:
- assert(0);
- return;
- }
-
- map = pipe_buffer_map(pipe->screen, index_buffer_handle,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_element_buffer(draw, indexSize, map);
- }
- else {
- /* no index/element buffer */
- draw_set_mapped_element_buffer(draw, 0, NULL);
- }
-
-
- /* map constant buffers */
- mapped_constants = pipe_buffer_map(pipe->screen,
- st->state.constants[PIPE_SHADER_VERTEX].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_constant_buffer(st->draw, mapped_constants,
- st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
-
-
- /* draw here */
- for (i = 0; i < nr_prims; i++) {
- draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
- }
-
-
- /* unmap constant buffers */
- pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
-
- /*
- * unmap vertex/index buffers
- */
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (draw->pt.vertex_buffer[i].buffer) {
- pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
- pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
- }
- if (ib) {
- pipe_buffer_unmap(pipe->screen, index_buffer_handle);
- draw_set_mapped_element_buffer(draw, 0, NULL);
- }
-}
-
-#endif /* FEATURE_feedback || FEATURE_drawpix */
-
-
void st_init_draw( struct st_context *st )
{
GLcontext *ctx = st->ctx;
diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h
index c81f2b25dad..659c3ac834f 100644
--- a/src/mesa/state_tracker/st_draw.h
+++ b/src/mesa/state_tracker/st_draw.h
@@ -59,4 +59,9 @@ st_feedback_draw_vbo(GLcontext *ctx,
GLuint min_index,
GLuint max_index);
+/* Internal function:
+ */
+extern GLuint
+st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized);
+
#endif
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
new file mode 100644
index 00000000000..834c3844c4f
--- /dev/null
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -0,0 +1,262 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "shader/prog_uniform.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+#if FEATURE_feedback || FEATURE_drawpix
+
+/**
+ * Set the (private) draw module's post-transformed vertex format when in
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
+ */
+static void
+set_feedback_vertex_format(GLcontext *ctx)
+{
+#if 0
+ struct st_context *st = ctx->st;
+ struct vertex_info vinfo;
+ GLuint i;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
+ }
+ else {
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
+ }
+
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
+}
+
+
+/**
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
+ * This is very much like the normal draw_vbo() function above.
+ * Look at code refactoring some day.
+ * Might move this into the failover module some day.
+ */
+void
+st_feedback_draw_vbo(GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct draw_context *draw = st->draw;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_buffer *index_buffer_handle = 0;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ GLuint attr, i;
+ ubyte *mapped_constants;
+
+ assert(draw);
+
+ st_validate_state(ctx->st);
+
+ /* must get these after state validation! */
+ vp = ctx->st->vp;
+ vs = &st->vp->state;
+
+ if (!st->vp->draw_shader) {
+ st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
+
+ /*
+ * Set up the draw module's state.
+ *
+ * We'd like to do this less frequently, but the normal state-update
+ * code sends state updates to the pipe, not to our private draw module.
+ */
+ assert(draw);
+ draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_clip_state(draw, &st->state.clip);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer);
+ draw_bind_vertex_shader(draw, st->vp->draw_shader);
+ set_feedback_vertex_format(ctx);
+
+ /* loop over TGSI shader inputs to determine vertex buffer
+ * and attribute info
+ */
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ void *map;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffers[attr].buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes = (arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type)
+ * (max_index + 1));
+
+ /* wrap user data */
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffers[attr].max_index = max_index;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+
+ /* tell draw about this attribute */
+#if 0
+ draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
+#endif
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
+ }
+
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
+ if (ib) {
+ unsigned indexSize;
+ struct gl_buffer_object *bufobj = ib->obj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ void *map;
+
+ index_buffer_handle = stobj->buffer;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ indexSize = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ indexSize = 2;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ map = pipe_buffer_map(pipe->screen, index_buffer_handle,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(draw, indexSize, map);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+
+ /* map constant buffers */
+ mapped_constants = pipe_buffer_map(pipe->screen,
+ st->state.constants[PIPE_SHADER_VERTEX].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_constant_buffer(st->draw, mapped_constants,
+ st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
+
+
+ /* draw here */
+ for (i = 0; i < nr_prims; i++) {
+ draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
+ }
+
+
+ /* unmap constant buffers */
+ pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (draw->pt.vertex_buffer[i].buffer) {
+ pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
+ pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ }
+ }
+ if (ib) {
+ pipe_buffer_unmap(pipe->screen, index_buffer_handle);
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+}
+
+#endif /* FEATURE_feedback || FEATURE_drawpix */
+