diff options
author | Marek Olšák <[email protected]> | 2018-04-02 20:43:23 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-04-13 12:31:04 -0400 |
commit | e4b7974ec701267d96a4417de254122c032191d3 (patch) | |
tree | 83085d0488e6ff726008b0e8d9a7a67ea4576f8c /src | |
parent | 82799c503508a93bb1bdceb119b7705ea32ddb1a (diff) |
radeonsi: emit shader pointers before cache flushes & waits
This code was written with the constant engine in mind.
We can simplify it now.
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_draw.c | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index 668491fbe92..f8d52cbc98f 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -1429,28 +1429,22 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) SI_CONTEXT_CS_PARTIAL_FLUSH))) { /* If we have to wait for idle, set all states first, so that all * SET packets are processed in parallel with previous draw calls. - * Then upload descriptors, set shader pointers, and draw, and - * prefetch at the end. This ensures that the time the CUs - * are idle is very short. (there are only SET_SH packets between - * the wait and the draw) + * Then draw and prefetch at the end. This ensures that the time + * the CUs are idle is very short. */ - struct r600_atom *shader_pointers = &sctx->shader_pointers.atom; - unsigned masked_atoms = 1u << shader_pointers->id; + unsigned masked_atoms = 0; if (unlikely(sctx->flags & SI_CONTEXT_FLUSH_FOR_RENDER_COND)) masked_atoms |= 1u << sctx->render_cond_atom.id; - /* Emit all states except shader pointers and render condition. */ + if (!si_upload_graphics_shader_descriptors(sctx)) + return; + + /* Emit all states except possibly render condition. */ si_emit_all_states(sctx, info, masked_atoms); si_emit_cache_flush(sctx); - /* <-- CUs are idle here. */ - if (!si_upload_graphics_shader_descriptors(sctx)) - return; - /* Set shader pointers after descriptors are uploaded. */ - if (si_is_atom_dirty(sctx, shader_pointers)) - shader_pointers->emit(sctx, NULL); if (si_is_atom_dirty(sctx, &sctx->render_cond_atom)) sctx->render_cond_atom.emit(sctx, NULL); sctx->dirty_atoms = 0; |