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authorJason Ekstrand <[email protected]>2016-10-07 15:06:47 -0700
committerJason Ekstrand <[email protected]>2016-10-14 15:40:39 -0700
commitdedc406ec8adc6a36eb2b37e3f565aaa1dce6e3f (patch)
tree00ab93a85c96886b33f42fe248c392d12bb89402 /src
parentd823f92970447859c4891728da4e48f0c9bc0044 (diff)
anv: Get rid of meta
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/Makefile.sources3
-rw-r--r--src/intel/vulkan/anv_device.c6
-rw-r--r--src/intel/vulkan/anv_meta.c155
-rw-r--r--src/intel/vulkan/anv_meta.h72
-rw-r--r--src/intel/vulkan/anv_meta_clear.c455
-rw-r--r--src/intel/vulkan/anv_pipeline.c6
-rw-r--r--src/intel/vulkan/anv_private.h70
7 files changed, 2 insertions, 765 deletions
diff --git a/src/intel/vulkan/Makefile.sources b/src/intel/vulkan/Makefile.sources
index dfebe05e000..85df8a5bcf3 100644
--- a/src/intel/vulkan/Makefile.sources
+++ b/src/intel/vulkan/Makefile.sources
@@ -31,9 +31,6 @@ VULKAN_FILES := \
anv_genX.h \
anv_image.c \
anv_intel.c \
- anv_meta.c \
- anv_meta.h \
- anv_meta_clear.c \
anv_nir.h \
anv_nir_apply_dynamic_offsets.c \
anv_nir_apply_pipeline_layout.c \
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 24f7227aa81..725a5720971 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -942,10 +942,6 @@ VkResult anv_CreateDevice(
if (result != VK_SUCCESS)
goto fail_fd;
- result = anv_device_init_meta(device);
- if (result != VK_SUCCESS)
- goto fail_fd;
-
anv_device_init_blorp(device);
anv_device_init_border_colors(device);
@@ -972,8 +968,6 @@ void anv_DestroyDevice(
anv_device_finish_blorp(device);
- anv_device_finish_meta(device);
-
#ifdef HAVE_VALGRIND
/* We only need to free these to prevent valgrind errors. The backing
* BO will go away in a couple of lines so we don't actually leak.
diff --git a/src/intel/vulkan/anv_meta.c b/src/intel/vulkan/anv_meta.c
deleted file mode 100644
index fe07bd39e32..00000000000
--- a/src/intel/vulkan/anv_meta.c
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "anv_meta.h"
-
-struct anv_render_pass anv_meta_dummy_renderpass = {0};
-
-void
-anv_meta_save(struct anv_meta_saved_state *state,
- const struct anv_cmd_buffer *cmd_buffer,
- uint32_t dynamic_mask)
-{
- state->old_pipeline = cmd_buffer->state.pipeline;
- state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
- memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
- sizeof(state->old_vertex_bindings));
-
- state->dynamic_mask = dynamic_mask;
- anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
- dynamic_mask);
-}
-
-void
-anv_meta_restore(const struct anv_meta_saved_state *state,
- struct anv_cmd_buffer *cmd_buffer)
-{
- cmd_buffer->state.pipeline = state->old_pipeline;
- cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
- memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
- sizeof(state->old_vertex_bindings));
-
- cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
- cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
-
- anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
- state->dynamic_mask);
- cmd_buffer->state.dirty |= state->dynamic_mask;
-
- /* Since we've used the pipeline with the VS disabled, set
- * need_query_wa. See CmdBeginQuery.
- */
- cmd_buffer->state.need_query_wa = true;
-}
-
-VkImageViewType
-anv_meta_get_view_type(const struct anv_image *image)
-{
- switch (image->type) {
- case VK_IMAGE_TYPE_1D: return VK_IMAGE_VIEW_TYPE_1D;
- case VK_IMAGE_TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D;
- case VK_IMAGE_TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D;
- default:
- unreachable("bad VkImageViewType");
- }
-}
-
-/**
- * When creating a destination VkImageView, this function provides the needed
- * VkImageViewCreateInfo::subresourceRange::baseArrayLayer.
- */
-uint32_t
-anv_meta_get_iview_layer(const struct anv_image *dest_image,
- const VkImageSubresourceLayers *dest_subresource,
- const VkOffset3D *dest_offset)
-{
- switch (dest_image->type) {
- case VK_IMAGE_TYPE_1D:
- case VK_IMAGE_TYPE_2D:
- return dest_subresource->baseArrayLayer;
- case VK_IMAGE_TYPE_3D:
- /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
- * but meta does it anyway. When doing so, we translate the
- * destination's z offset into an array offset.
- */
- return dest_offset->z;
- default:
- assert(!"bad VkImageType");
- return 0;
- }
-}
-
-static void *
-meta_alloc(void* _device, size_t size, size_t alignment,
- VkSystemAllocationScope allocationScope)
-{
- struct anv_device *device = _device;
- return device->alloc.pfnAllocation(device->alloc.pUserData, size, alignment,
- VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
-}
-
-static void *
-meta_realloc(void* _device, void *original, size_t size, size_t alignment,
- VkSystemAllocationScope allocationScope)
-{
- struct anv_device *device = _device;
- return device->alloc.pfnReallocation(device->alloc.pUserData, original,
- size, alignment,
- VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
-}
-
-static void
-meta_free(void* _device, void *data)
-{
- struct anv_device *device = _device;
- return device->alloc.pfnFree(device->alloc.pUserData, data);
-}
-
-VkResult
-anv_device_init_meta(struct anv_device *device)
-{
- VkResult result;
-
- device->meta_state.alloc = (VkAllocationCallbacks) {
- .pUserData = device,
- .pfnAllocation = meta_alloc,
- .pfnReallocation = meta_realloc,
- .pfnFree = meta_free,
- };
-
- result = anv_device_init_meta_clear_state(device);
- if (result != VK_SUCCESS)
- goto fail_clear;
-
- return VK_SUCCESS;
-
-fail_clear:
- return result;
-}
-
-void
-anv_device_finish_meta(struct anv_device *device)
-{
- anv_device_finish_meta_clear_state(device);
-}
diff --git a/src/intel/vulkan/anv_meta.h b/src/intel/vulkan/anv_meta.h
deleted file mode 100644
index a7cb730cf7a..00000000000
--- a/src/intel/vulkan/anv_meta.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef ANV_META_H
-#define ANV_META_H
-
-#include "anv_private.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define ANV_META_VERTEX_BINDING_COUNT 2
-
-struct anv_meta_saved_state {
- struct anv_vertex_binding old_vertex_bindings[ANV_META_VERTEX_BINDING_COUNT];
- struct anv_descriptor_set *old_descriptor_set0;
- struct anv_pipeline *old_pipeline;
-
- /**
- * Bitmask of (1 << VK_DYNAMIC_STATE_*). Defines the set of saved dynamic
- * state.
- */
- uint32_t dynamic_mask;
- struct anv_dynamic_state dynamic;
-};
-
-VkResult anv_device_init_meta_clear_state(struct anv_device *device);
-void anv_device_finish_meta_clear_state(struct anv_device *device);
-
-void
-anv_meta_save(struct anv_meta_saved_state *state,
- const struct anv_cmd_buffer *cmd_buffer,
- uint32_t dynamic_mask);
-
-void
-anv_meta_restore(const struct anv_meta_saved_state *state,
- struct anv_cmd_buffer *cmd_buffer);
-
-VkImageViewType
-anv_meta_get_view_type(const struct anv_image *image);
-
-uint32_t
-anv_meta_get_iview_layer(const struct anv_image *dest_image,
- const VkImageSubresourceLayers *dest_subresource,
- const VkOffset3D *dest_offset);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* ANV_META_H */
diff --git a/src/intel/vulkan/anv_meta_clear.c b/src/intel/vulkan/anv_meta_clear.c
deleted file mode 100644
index 2bc718babd0..00000000000
--- a/src/intel/vulkan/anv_meta_clear.c
+++ /dev/null
@@ -1,455 +0,0 @@
-/*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "anv_meta.h"
-#include "anv_private.h"
-#include "nir/nir_builder.h"
-
-#include "util/format_rgb9e5.h"
-
-/** Vertex attributes for color clears. */
-struct color_clear_vattrs {
- struct anv_vue_header vue_header;
- float position[2]; /**< 3DPRIM_RECTLIST */
- VkClearColorValue color;
-};
-
-/** Vertex attributes for depthstencil clears. */
-struct depthstencil_clear_vattrs {
- struct anv_vue_header vue_header;
- float position[2]; /*<< 3DPRIM_RECTLIST */
-};
-
-static void
-build_color_shaders(struct nir_shader **out_vs,
- struct nir_shader **out_fs,
- uint32_t frag_output)
-{
- nir_builder vs_b;
- nir_builder fs_b;
-
- nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
- nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
-
- vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
- fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
-
- const struct glsl_type *position_type = glsl_vec4_type();
- const struct glsl_type *color_type = glsl_vec4_type();
-
- nir_variable *vs_in_pos =
- nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
- "a_position");
- vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
-
- nir_variable *vs_out_pos =
- nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
- "gl_Position");
- vs_out_pos->data.location = VARYING_SLOT_POS;
-
- nir_variable *vs_in_color =
- nir_variable_create(vs_b.shader, nir_var_shader_in, color_type,
- "a_color");
- vs_in_color->data.location = VERT_ATTRIB_GENERIC1;
-
- nir_variable *vs_out_color =
- nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
- "v_color");
- vs_out_color->data.location = VARYING_SLOT_VAR0;
- vs_out_color->data.interpolation = INTERP_MODE_FLAT;
-
- nir_variable *fs_in_color =
- nir_variable_create(fs_b.shader, nir_var_shader_in, color_type,
- "v_color");
- fs_in_color->data.location = vs_out_color->data.location;
- fs_in_color->data.interpolation = vs_out_color->data.interpolation;
-
- nir_variable *fs_out_color =
- nir_variable_create(fs_b.shader, nir_var_shader_out, color_type,
- "f_color");
- fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output;
-
- nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
- nir_copy_var(&vs_b, vs_out_color, vs_in_color);
- nir_copy_var(&fs_b, fs_out_color, fs_in_color);
-
- *out_vs = vs_b.shader;
- *out_fs = fs_b.shader;
-}
-
-static VkResult
-create_pipeline(struct anv_device *device,
- uint32_t samples,
- struct nir_shader *vs_nir,
- struct nir_shader *fs_nir,
- const VkPipelineVertexInputStateCreateInfo *vi_state,
- const VkPipelineDepthStencilStateCreateInfo *ds_state,
- const VkPipelineColorBlendStateCreateInfo *cb_state,
- const VkAllocationCallbacks *alloc,
- bool use_repclear,
- struct anv_pipeline **pipeline)
-{
- VkDevice device_h = anv_device_to_handle(device);
- VkResult result;
-
- struct anv_shader_module vs_m = { .nir = vs_nir };
- struct anv_shader_module fs_m = { .nir = fs_nir };
-
- VkPipeline pipeline_h = VK_NULL_HANDLE;
- result = anv_graphics_pipeline_create(device_h,
- VK_NULL_HANDLE,
- &(VkGraphicsPipelineCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = fs_nir ? 2 : 1,
- .pStages = (VkPipelineShaderStageCreateInfo[]) {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = anv_shader_module_to_handle(&vs_m),
- .pName = "main",
- },
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = anv_shader_module_to_handle(&fs_m),
- .pName = "main",
- },
- },
- .pVertexInputState = vi_state,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .pViewports = NULL, /* dynamic */
- .scissorCount = 1,
- .pScissors = NULL, /* dynamic */
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
- .depthBiasEnable = false,
- .depthClampEnable = true,
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = samples,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { ~0 },
- .alphaToCoverageEnable = false,
- .alphaToOneEnable = false,
- },
- .pDepthStencilState = ds_state,
- .pColorBlendState = cb_state,
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- /* The meta clear pipeline declares all state as dynamic.
- * As a consequence, vkCmdBindPipeline writes no dynamic state
- * to the cmd buffer. Therefore, at the end of the meta clear,
- * we need only restore dynamic state was vkCmdSet.
- */
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 8,
- .pDynamicStates = (VkDynamicState[]) {
- /* Everything except stencil write mask */
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- },
- },
- .flags = 0,
- .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
- .subpass = 0,
- },
- &(struct anv_graphics_pipeline_create_info) {
- .color_attachment_count = MAX_RTS,
- .use_repclear = use_repclear,
- .disable_vs = true,
- .use_rectlist = true
- },
- alloc,
- &pipeline_h);
-
- ralloc_free(vs_nir);
- ralloc_free(fs_nir);
-
- *pipeline = anv_pipeline_from_handle(pipeline_h);
-
- return result;
-}
-
-static VkResult
-create_color_pipeline(struct anv_device *device,
- uint32_t samples,
- uint32_t frag_output,
- struct anv_pipeline **pipeline)
-{
- struct nir_shader *vs_nir;
- struct nir_shader *fs_nir;
- build_color_shaders(&vs_nir, &fs_nir, frag_output);
-
- const VkPipelineVertexInputStateCreateInfo vi_state = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = sizeof(struct color_clear_vattrs),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 3,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* VUE Header */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_UINT,
- .offset = offsetof(struct color_clear_vattrs, vue_header),
- },
- {
- /* Position */
- .location = 1,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(struct color_clear_vattrs, position),
- },
- {
- /* Color */
- .location = 2,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_SFLOAT,
- .offset = offsetof(struct color_clear_vattrs, color),
- },
- },
- };
-
- const VkPipelineDepthStencilStateCreateInfo ds_state = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = false,
- .depthWriteEnable = false,
- .depthBoundsTestEnable = false,
- .stencilTestEnable = false,
- };
-
- VkPipelineColorBlendAttachmentState blend_attachment_state[MAX_RTS] = { 0 };
- blend_attachment_state[frag_output] = (VkPipelineColorBlendAttachmentState) {
- .blendEnable = false,
- .colorWriteMask = VK_COLOR_COMPONENT_A_BIT |
- VK_COLOR_COMPONENT_R_BIT |
- VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT,
- };
-
- const VkPipelineColorBlendStateCreateInfo cb_state = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .logicOpEnable = false,
- .attachmentCount = MAX_RTS,
- .pAttachments = blend_attachment_state
- };
-
- /* Use the repclear shader. Since the NIR shader we are providing has
- * exactly one output, that output will get compacted down to binding
- * table entry 0. The hard-coded repclear shader is then exactly what
- * we want regardless of what attachment we are actually clearing.
- */
- return
- create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state,
- &cb_state, &device->meta_state.alloc,
- /*use_repclear*/ true, pipeline);
-}
-
-static void
-destroy_pipeline(struct anv_device *device, struct anv_pipeline *pipeline)
-{
- if (!pipeline)
- return;
-
- ANV_CALL(DestroyPipeline)(anv_device_to_handle(device),
- anv_pipeline_to_handle(pipeline),
- &device->meta_state.alloc);
-}
-
-void
-anv_device_finish_meta_clear_state(struct anv_device *device)
-{
- struct anv_meta_state *state = &device->meta_state;
-
- for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
- for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) {
- destroy_pipeline(device, state->clear[i].color_pipelines[j]);
- }
-
- destroy_pipeline(device, state->clear[i].depth_only_pipeline);
- destroy_pipeline(device, state->clear[i].stencil_only_pipeline);
- destroy_pipeline(device, state->clear[i].depthstencil_pipeline);
- }
-}
-
-static void
-build_depthstencil_shader(struct nir_shader **out_vs)
-{
- nir_builder vs_b;
-
- nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
-
- vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
-
- const struct glsl_type *position_type = glsl_vec4_type();
-
- nir_variable *vs_in_pos =
- nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
- "a_position");
- vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
-
- nir_variable *vs_out_pos =
- nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
- "gl_Position");
- vs_out_pos->data.location = VARYING_SLOT_POS;
-
- nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
-
- *out_vs = vs_b.shader;
-}
-
-static VkResult
-create_depthstencil_pipeline(struct anv_device *device,
- VkImageAspectFlags aspects,
- uint32_t samples,
- struct anv_pipeline **pipeline)
-{
- struct nir_shader *vs_nir;
-
- build_depthstencil_shader(&vs_nir);
-
- const VkPipelineVertexInputStateCreateInfo vi_state = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = sizeof(struct depthstencil_clear_vattrs),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 2,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* VUE Header */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_UINT,
- .offset = offsetof(struct depthstencil_clear_vattrs, vue_header),
- },
- {
- /* Position */
- .location = 1,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(struct depthstencil_clear_vattrs, position),
- },
- },
- };
-
- const VkPipelineDepthStencilStateCreateInfo ds_state = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
- .depthCompareOp = VK_COMPARE_OP_ALWAYS,
- .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
- .depthBoundsTestEnable = false,
- .stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT),
- .front = {
- .passOp = VK_STENCIL_OP_REPLACE,
- .compareOp = VK_COMPARE_OP_ALWAYS,
- .writeMask = UINT32_MAX,
- .reference = 0, /* dynamic */
- },
- .back = { 0 /* dont care */ },
- };
-
- const VkPipelineColorBlendStateCreateInfo cb_state = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .logicOpEnable = false,
- .attachmentCount = 0,
- .pAttachments = NULL,
- };
-
- return create_pipeline(device, samples, vs_nir, NULL, &vi_state, &ds_state,
- &cb_state, &device->meta_state.alloc,
- /*use_repclear*/ true, pipeline);
-}
-
-VkResult
-anv_device_init_meta_clear_state(struct anv_device *device)
-{
- VkResult res;
- struct anv_meta_state *state = &device->meta_state;
-
- zero(device->meta_state.clear);
-
- for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
- uint32_t samples = 1 << i;
-
- for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) {
- res = create_color_pipeline(device, samples, /* frag_output */ j,
- &state->clear[i].color_pipelines[j]);
- if (res != VK_SUCCESS)
- goto fail;
- }
-
- res = create_depthstencil_pipeline(device,
- VK_IMAGE_ASPECT_DEPTH_BIT, samples,
- &state->clear[i].depth_only_pipeline);
- if (res != VK_SUCCESS)
- goto fail;
-
- res = create_depthstencil_pipeline(device,
- VK_IMAGE_ASPECT_STENCIL_BIT, samples,
- &state->clear[i].stencil_only_pipeline);
- if (res != VK_SUCCESS)
- goto fail;
-
- res = create_depthstencil_pipeline(device,
- VK_IMAGE_ASPECT_DEPTH_BIT |
- VK_IMAGE_ASPECT_STENCIL_BIT, samples,
- &state->clear[i].depthstencil_pipeline);
- if (res != VK_SUCCESS)
- goto fail;
- }
-
- return VK_SUCCESS;
-
-fail:
- anv_device_finish_meta_clear_state(device);
- return res;
-}
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 6b393a67bfc..672f73d191c 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -960,10 +960,8 @@ anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
renderpass = anv_render_pass_from_handle(info->renderPass);
assert(renderpass);
- if (renderpass != &anv_meta_dummy_renderpass) {
- assert(info->subpass < renderpass->subpass_count);
- subpass = &renderpass->subpasses[info->subpass];
- }
+ assert(info->subpass < renderpass->subpass_count);
+ subpass = &renderpass->subpasses[info->subpass];
assert(info->stageCount >= 1);
assert(info->pVertexInputState);
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 3f82196d663..7a963c8fb69 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -590,69 +590,6 @@ struct anv_instance {
VkResult anv_init_wsi(struct anv_physical_device *physical_device);
void anv_finish_wsi(struct anv_physical_device *physical_device);
-struct anv_meta_state {
- VkAllocationCallbacks alloc;
-
- /**
- * Use array element `i` for images with `2^i` samples.
- */
- struct {
- /**
- * Pipeline N is used to clear color attachment N of the current
- * subpass.
- *
- * HACK: We use one pipeline per color attachment to work around the
- * compiler's inability to dynamically set the render target index of
- * the render target write message.
- */
- struct anv_pipeline *color_pipelines[MAX_RTS];
-
- struct anv_pipeline *depth_only_pipeline;
- struct anv_pipeline *stencil_only_pipeline;
- struct anv_pipeline *depthstencil_pipeline;
- } clear[1 + MAX_SAMPLES_LOG2];
-
- struct {
- VkRenderPass render_pass;
-
- /** Pipeline that blits from a 1D image. */
- VkPipeline pipeline_1d_src;
-
- /** Pipeline that blits from a 2D image. */
- VkPipeline pipeline_2d_src;
-
- /** Pipeline that blits from a 3D image. */
- VkPipeline pipeline_3d_src;
-
- VkPipelineLayout pipeline_layout;
- VkDescriptorSetLayout ds_layout;
- } blit;
-
- struct {
- VkRenderPass render_pass;
-
- VkPipelineLayout img_p_layout;
- VkDescriptorSetLayout img_ds_layout;
- VkPipelineLayout buf_p_layout;
- VkDescriptorSetLayout buf_ds_layout;
-
- /* Pipelines indexed by source and destination type. See the
- * blit2d_src_type and blit2d_dst_type enums in anv_meta_blit2d.c to
- * see what these mean.
- */
- VkPipeline pipelines[2][3];
- } blit2d;
-
- struct {
- /** Pipeline [i] resolves an image with 2^(i+1) samples. */
- VkPipeline pipelines[MAX_SAMPLES_LOG2];
-
- VkRenderPass pass;
- VkPipelineLayout pipeline_layout;
- VkDescriptorSetLayout ds_layout;
- } resolve;
-};
-
struct anv_queue {
VK_LOADER_DATA _loader_data;
@@ -712,8 +649,6 @@ struct anv_device {
struct anv_bo workaround_bo;
- struct anv_meta_state meta_state;
-
struct anv_pipeline_cache blorp_shader_cache;
struct blorp_context blorp;
@@ -1883,8 +1818,6 @@ struct anv_render_pass {
struct anv_subpass subpasses[0];
};
-extern struct anv_render_pass anv_meta_dummy_renderpass;
-
struct anv_query_pool_slot {
uint64_t begin;
uint64_t end;
@@ -1897,9 +1830,6 @@ struct anv_query_pool {
struct anv_bo bo;
};
-VkResult anv_device_init_meta(struct anv_device *device);
-void anv_device_finish_meta(struct anv_device *device);
-
void *anv_lookup_entrypoint(const char *name);
void anv_dump_image_to_ppm(struct anv_device *device,