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authorDave Airlie <[email protected]>2018-02-13 12:21:07 +1000
committerMark Janes <[email protected]>2018-02-12 23:05:16 -0800
commitdb5f4221696a665e403c8374d6c7d8794d810ae6 (patch)
tree8e105b19c387ea51cbcf7fe0abee48b7d33fb9a9 /src
parent5e4a2b394eb03d5b49df8d3f2263c65b24ad2bb9 (diff)
i965: fix tessellation regressions with gl_state_index16
Looks like one conversion was missed. Fixes: e149a0253 (mesa,glsl,nir: reduce gl_state_index size to 2 bytes) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105067 Signed-off-by: Dave Airlie <[email protected]> Tested-by: Mark Janes <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 9c4fb22a905..10a4ff40e5e 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -251,7 +251,7 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
if (var->data.location != SYSTEM_VALUE_VERTICES_IN)
continue;
- gl_state_index tokens[STATE_LENGTH] = {
+ gl_state_index16 tokens[STATE_LENGTH] = {
STATE_INTERNAL,
nir->info.stage == MESA_SHADER_TESS_CTRL ?
STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,