diff options
author | Antia Puentes <[email protected]> | 2015-12-17 16:08:34 +0100 |
---|---|---|
committer | Eduardo Lima Mitev <[email protected]> | 2016-03-03 15:14:05 +0100 |
commit | d432337e2dc0759563c8e1ef573aa3805aa2eed8 (patch) | |
tree | 25274a27262e9c3f5ca636d04a25dc70a817cf0b /src | |
parent | 806bc2bf223c03c488de5549582141824dcbbc40 (diff) |
mesa/formatquery: Added boilerplate code to extend GetInternalformativ
The goal is to extend the GetInternalformativ query to implement the
ARB_internalformat_query2 specification, keeping the behaviour defined
by the ARB_internalformat_query if ARB_internalformat_query2 is not
supported.
v2: Don't require ARB_internalformat_query when profile is GLES3.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/formatquery.c | 448 |
1 files changed, 349 insertions, 99 deletions
diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c index 17de33ec52c..1c6be11d724 100644 --- a/src/mesa/main/formatquery.c +++ b/src/mesa/main/formatquery.c @@ -30,6 +30,24 @@ #include "formatquery.h" #include "teximage.h" +static bool +_is_renderable(struct gl_context *ctx, GLenum internalformat) +{ + /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says: + * + * "An internal format is color-renderable if it is one of the + * formats from table 3.13 noted as color-renderable or if it + * is unsized format RGBA or RGB." + * + * Therefore, we must accept GL_RGB and GL_RGBA here. + */ + if (internalformat != GL_RGB && internalformat != GL_RGBA && + _mesa_base_fbo_format(ctx, internalformat) == 0) + return false; + + return true; +} + /* Handles the cases where either ARB_internalformat_query or * ARB_internalformat_query2 have to return an error. */ @@ -231,23 +249,8 @@ _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat, * "If the <internalformat> parameter to GetInternalformativ is not * color-, depth- or stencil-renderable, then an INVALID_ENUM error is * generated." - * - * Page 243 of the GLES 3.0.4 spec says this for GetInternalformativ: - * - * "internalformat must be color-renderable, depth-renderable or - * stencilrenderable (as defined in section 4.4.4)." - * - * Section 4.4.4 on page 212 of the same spec says: - * - * "An internal format is color-renderable if it is one of the - * formats from table 3.13 noted as color-renderable or if it - * is unsized format RGBA or RGB." - * - * Therefore, we must accept GL_RGB and GL_RGBA here. */ - if (!query2 && - internalformat != GL_RGB && internalformat != GL_RGBA && - _mesa_base_fbo_format(ctx, internalformat) == 0) { + if (!query2 && !_is_renderable(ctx, internalformat)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(internalformat=%s)", _mesa_enum_to_string(internalformat)); @@ -450,7 +453,7 @@ _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target, params[0] = 1; break; default: - /* @TODO: handle default values for all the different pnames. */ + _set_default_response(pname, params); break; } } @@ -464,109 +467,356 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, ASSERT_OUTSIDE_BEGIN_END(ctx); - if (!ctx->Extensions.ARB_internalformat_query) { + /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */ + if (!(_mesa_has_ARB_internalformat_query(ctx) || + _mesa_is_gles3(ctx))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ"); return; } assert(ctx->Driver.QueryInternalFormat != NULL); - /* The ARB_internalformat_query spec says: - * - * "If the <target> parameter to GetInternalformativ is not one of - * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY or RENDERBUFFER - * then an INVALID_ENUM error is generated." - */ - switch (target) { - case GL_RENDERBUFFER: - break; - - case GL_TEXTURE_2D_MULTISAMPLE: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - /* These enums are only valid if ARB_texture_multisample is supported */ - if ((_mesa_is_desktop_gl(ctx) && - ctx->Extensions.ARB_texture_multisample) || - _mesa_is_gles31(ctx)) - break; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetInternalformativ(target=%s)", - _mesa_enum_to_string(target)); + if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params)) return; - } - /* The ARB_internalformat_query spec says: - * - * "If the <internalformat> parameter to GetInternalformativ is not - * color-, depth- or stencil-renderable, then an INVALID_ENUM error is - * generated." - * - * Page 243 of the GLES 3.0.4 spec says this for GetInternalformativ: - * - * "internalformat must be color-renderable, depth-renderable or - * stencilrenderable (as defined in section 4.4.4)." - * - * Section 4.4.4 on page 212 of the same spec says: - * - * "An internal format is color-renderable if it is one of the - * formats from table 3.13 noted as color-renderable or if it - * is unsized format RGBA or RGB." - * - * Therefore, we must accept GL_RGB and GL_RGBA here. - */ - if (internalformat != GL_RGB && internalformat != GL_RGBA && - _mesa_base_fbo_format(ctx, internalformat) == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetInternalformativ(internalformat=%s)", - _mesa_enum_to_string(internalformat)); - return; - } + /* initialize the contents of the temporary buffer */ + memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint)); - /* The ARB_internalformat_query spec says: - * - * "If the <bufSize> parameter to GetInternalformativ is negative, then - * an INVALID_VALUE error is generated." + /* Use the 'unsupported' response defined by the spec for every pname + * as the default answer. */ - if (bufSize < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetInternalformativ(target=%s)", - _mesa_enum_to_string(target)); - return; - } + _set_default_response(pname, buffer); - /* initialize the contents of the temporary buffer */ - memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint)); + if (!_is_target_supported(ctx, target)) + goto end; switch (pname) { case GL_SAMPLES: + /* fall-through */ + case GL_NUM_SAMPLE_COUNTS: + /* The ARB_internalformat_query2 sets the response as 'unsupported' for + * SAMPLES and NUM_SAMPLE_COUNTS: + * + * "If <internalformat> is not color-renderable, depth-renderable, or + * stencil-renderable (as defined in section 4.4.4), or if <target> + * does not support multiple samples (ie other than + * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY, + * or RENDERBUFFER)." + */ + if ((target != GL_RENDERBUFFER && + target != GL_TEXTURE_2D_MULTISAMPLE && + target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) || + !_is_renderable(ctx, internalformat)) + goto end; + + /* The GL ES 3.0 specification, section 6.1.15 page 236 says: + * + * "Since multisampling is not supported for signed and unsigned + * integer internal formats, the value of NUM_SAMPLE_COUNTS will be + * zero for such formats. + */ + if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 && + ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) { + goto end; + } + ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; - case GL_NUM_SAMPLE_COUNTS: { - if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) && - _mesa_is_enum_format_integer(internalformat)) { - /* From GL ES 3.0 specification, section 6.1.15 page 236: "Since - * multisampling is not supported for signed and unsigned integer - * internal formats, the value of NUM_SAMPLE_COUNTS will be zero - * for such formats. - * - * Such a restriction no longer exists in GL ES 3.1. - */ - buffer[0] = 0; - } else { - ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, - buffer); - } + + case GL_INTERNALFORMAT_SUPPORTED: + /* @TODO */ break; - } + + case GL_INTERNALFORMAT_PREFERRED: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_RED_SIZE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_GREEN_SIZE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_BLUE_SIZE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_ALPHA_SIZE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_DEPTH_SIZE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_STENCIL_SIZE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_SHARED_SIZE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_RED_TYPE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_GREEN_TYPE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_BLUE_TYPE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_ALPHA_TYPE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_DEPTH_TYPE: + /* @TODO */ + break; + + case GL_INTERNALFORMAT_STENCIL_TYPE: + /* @TODO */ + break; + + case GL_MAX_WIDTH: + /* @TODO */ + break; + + case GL_MAX_HEIGHT: + /* @TODO */ + break; + + case GL_MAX_DEPTH: + /* @TODO */ + break; + + case GL_MAX_LAYERS: + /* @TODO */ + break; + + case GL_MAX_COMBINED_DIMENSIONS: + /* @TODO */ + break; + + case GL_COLOR_COMPONENTS: + /* @TODO */ + break; + + case GL_DEPTH_COMPONENTS: + /* @TODO */ + break; + + case GL_STENCIL_COMPONENTS: + /* @TODO */ + break; + + case GL_COLOR_RENDERABLE: + /* @TODO */ + break; + + case GL_DEPTH_RENDERABLE: + /* @TODO */ + break; + + case GL_STENCIL_RENDERABLE: + /* @TODO */ + break; + + case GL_FRAMEBUFFER_RENDERABLE: + /* @TODO */ + break; + + case GL_FRAMEBUFFER_RENDERABLE_LAYERED: + /* @TODO */ + break; + + case GL_FRAMEBUFFER_BLEND: + /* @TODO */ + break; + + case GL_READ_PIXELS: + /* @TODO */ + break; + + case GL_READ_PIXELS_FORMAT: + /* @TODO */ + break; + + case GL_READ_PIXELS_TYPE: + /* @TODO */ + break; + + case GL_TEXTURE_IMAGE_FORMAT: + /* @TODO */ + break; + + case GL_TEXTURE_IMAGE_TYPE: + /* @TODO */ + break; + + case GL_GET_TEXTURE_IMAGE_FORMAT: + /* @TODO */ + break; + + case GL_GET_TEXTURE_IMAGE_TYPE: + /* @TODO */ + break; + + case GL_MIPMAP: + /* @TODO */ + break; + + case GL_MANUAL_GENERATE_MIPMAP: + /* @TODO */ + break; + + case GL_AUTO_GENERATE_MIPMAP: + /* @TODO */ + break; + + case GL_COLOR_ENCODING: + /* @TODO */ + break; + + case GL_SRGB_READ: + /* @TODO */ + break; + + case GL_SRGB_WRITE: + /* @TODO */ + break; + + case GL_SRGB_DECODE_ARB: + /* @TODO */ + break; + + case GL_FILTER: + /* @TODO */ + break; + + case GL_VERTEX_TEXTURE: + /* @TODO */ + break; + + case GL_TESS_CONTROL_TEXTURE: + /* @TODO */ + break; + + case GL_TESS_EVALUATION_TEXTURE: + /* @TODO */ + break; + + case GL_GEOMETRY_TEXTURE: + /* @TODO */ + break; + + case GL_FRAGMENT_TEXTURE: + /* @TODO */ + break; + + case GL_COMPUTE_TEXTURE: + /* @TODO */ + break; + + case GL_TEXTURE_SHADOW: + /* @TODO */ + break; + + case GL_TEXTURE_GATHER: + /* @TODO */ + break; + + case GL_TEXTURE_GATHER_SHADOW: + /* @TODO */ + break; + + case GL_SHADER_IMAGE_LOAD: + /* @TODO */ + break; + + case GL_SHADER_IMAGE_STORE: + /* @TODO */ + break; + + case GL_SHADER_IMAGE_ATOMIC: + /* @TODO */ + break; + + case GL_IMAGE_TEXEL_SIZE: + /* @TODO */ + break; + + case GL_IMAGE_COMPATIBILITY_CLASS: + /* @TODO */ + break; + + case GL_IMAGE_PIXEL_FORMAT: + /* @TODO */ + break; + + case GL_IMAGE_PIXEL_TYPE: + /* @TODO */ + break; + + case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: + /* @TODO */ + break; + + case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: + /* @TODO */ + break; + + case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: + /* @TODO */ + break; + + case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: + /* @TODO */ + break; + + case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: + /* @TODO */ + break; + + case GL_TEXTURE_COMPRESSED: + /* @TODO */ + break; + + case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: + /* @TODO */ + break; + + case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: + /* @TODO */ + break; + + case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: + /* @TODO */ + break; + + case GL_CLEAR_BUFFER: + /* @TODO */ + break; + + case GL_TEXTURE_VIEW: + /* @TODO */ + break; + + case GL_VIEW_COMPATIBILITY_CLASS: + /* @TODO */ + break; + default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetInternalformativ(pname=%s)", - _mesa_enum_to_string(pname)); - return; + unreachable("bad param"); } + end: if (bufSize != 0 && params == NULL) { /* Emit a warning to aid application debugging, but go ahead and do the * memcpy (and probably crash) anyway. |