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authorMarek Olšák <[email protected]>2014-02-06 02:16:50 +0100
committerMarek Olšák <[email protected]>2014-02-06 17:29:59 +0100
commitc6dbcf10dff1f8343a26081f5489ef732ebb5460 (patch)
treeb1ead7d9e8f4f30ad559f252b43ccf2458e5f474 /src
parentb862cc23f203f1fd87edf44a32312491dce8bb91 (diff)
st/mesa: fix crash when a shader uses a TBO and it's not bound
This binds a NULL sampler view in that case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74251 Cc: "10.1" "10.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 81a5d9b4dfb..824a13e205d 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1483,6 +1483,12 @@ st_finalize_texture(struct gl_context *ctx,
if (tObj->Target == GL_TEXTURE_BUFFER) {
struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
+ if (!st_obj) {
+ pipe_resource_reference(&stObj->pt, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ return GL_TRUE;
+ }
+
if (st_obj->buffer != stObj->pt) {
pipe_resource_reference(&stObj->pt, st_obj->buffer);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);