diff options
author | Christoph Bumiller <[email protected]> | 2009-12-21 18:31:57 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-12-21 19:04:06 +0000 |
commit | c020a83fae23f088990b1d5ae2fc4a1ed92f03d9 (patch) | |
tree | 9a9ebfe44b13f98976d2b66c74621ce0f98003f9 /src | |
parent | 8f1d2ab590432dd6254f2e124a874695c8e87aae (diff) |
util: draw cube mipmaps with TEX CUBE
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 0dad6ccbc0a..76023794dcd 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -63,7 +63,7 @@ struct gen_mipmap_state struct pipe_sampler_state sampler; void *vs; - void *fs; + void *fs2d, *fsCube; struct pipe_buffer *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -1319,7 +1319,8 @@ util_create_gen_mipmap(struct pipe_context *pipe, } /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); + ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); + ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); /* vertex data that doesn't change */ for (i = 0; i < 4; i++) { @@ -1427,7 +1428,8 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) struct pipe_context *pipe = ctx->pipe; pipe->delete_vs_state(pipe, ctx->vs); - pipe->delete_fs_state(pipe, ctx->fs); + pipe->delete_fs_state(pipe, ctx->fs2d); + pipe->delete_fs_state(pipe, ctx->fsCube); pipe_buffer_reference(&ctx->vbuf, NULL); @@ -1465,6 +1467,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_framebuffer_state fb; + void *fs = (pt->target == PIPE_TEXTURE_CUBE) ? ctx->fsCube : ctx->fs2d; uint dstLevel; uint zslice = 0; uint offset; @@ -1502,7 +1505,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_fragment_shader_handle(ctx->cso, ctx->fs); + cso_set_fragment_shader_handle(ctx->cso, fs); cso_set_vertex_shader_handle(ctx->cso, ctx->vs); /* init framebuffer state */ |