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authorMarta Lofstedt <[email protected]>2015-08-31 15:04:18 +0200
committerMarta Lofstedt <[email protected]>2015-09-09 09:29:04 +0200
commitb8d6de87f6e2d5fc621db573b9ce579b1a27ee56 (patch)
tree63a56eb221189df7ab851a8f838d9f51da16d582 /src
parentea69ae04dba501016e9faf5f71095908f011d29d (diff)
mesa: Allow query of GL_VERTEX_BINDING_BUFFER
According to OpenGL ES 3.1 specification table : 20.2 and OpenGL specification 4.4 table 23.4. The glGetIntegeri_v functions should report the name of the buffer bound when called with GL_VERTEX_BINDING_BUFFER. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/get.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 4855187aa6f..d5df53057d7 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1992,6 +1992,14 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
return TYPE_INT;
+ case GL_VERTEX_BINDING_BUFFER:
+ if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
+ goto invalid_enum;
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
+ goto invalid_value;
+ v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+ return TYPE_INT;
+
/* ARB_shader_image_load_store */
case GL_IMAGE_BINDING_NAME: {
struct gl_texture_object *t;