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authorRhys Perry <[email protected]>2019-09-13 19:38:28 +0100
committerRhys Perry <[email protected]>2019-09-18 19:26:58 +0000
commitb3f71685d995d4b7fb5780a808250049ee29b641 (patch)
tree183d7b50951d5ccab32e2c5dc304ac4dc9646a8b /src
parent99c186fbbe3e2da0f176eadb1db0a8a640786384 (diff)
radv: never kill a NGG GS shader
Seems to fix a hang with excessive vertex emissions when NGG is used for GS. Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 4cc30aa23ad..9d394fd6b0c 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -4125,7 +4125,7 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
const LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), "");
- ac_build_kill_if_false(&ctx->ac, can_emit);
+ ac_build_ifcc(&ctx->ac, can_emit, 9001);
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
@@ -4191,6 +4191,8 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
+
+ ac_build_endif(&ctx->ac, 9001);
}
static void