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authorNayan Deshmukh <nayan26deshmukh@gmail.com>2016-07-05 23:47:56 +0530
committerChristian König <christian.koenig@amd.com>2016-07-08 20:51:12 +0200
commitaf18a047557944abb91dc409c5a32e6b2911d132 (patch)
treec57d0a35c96f4f3c7cfd1ed0aa450303ab1c5dad /src
parenta0bf1768c7131a5d9a23c5177e7b9d7a0267ef6c (diff)
vl: add half pixel to v_tex before adding offsets
Since pixel center lies at 0.5, add half_pixel to vtex before adding offsets to it. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/vl/vl_bicubic_filter.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/vl/vl_bicubic_filter.c b/src/gallium/auxiliary/vl/vl_bicubic_filter.c
index ca9f8820e3b..25bc58c3806 100644
--- a/src/gallium/auxiliary/vl/vl_bicubic_filter.c
+++ b/src/gallium/auxiliary/vl/vl_bicubic_filter.c
@@ -197,6 +197,8 @@ create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width,
ureg_src(t_array[22]));
ureg_DIV(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
ureg_src(t_array[22]), ureg_imm2f(shader, video_width, video_height));
+ ureg_ADD(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
+ ureg_src(t_array[22]), half_pixel);
/*
* t_array[0..*] = vtex + offset[0..*]