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authorTapani Pälli <[email protected]>2015-05-11 13:24:20 +0300
committerTapani Pälli <[email protected]>2015-05-18 15:23:09 +0300
commit9f4eaba36f002f4ea86bc11fd3d0f8dce485b9d8 (patch)
tree115e4b470932c91ff62f8f0484a9f9c81d789c0b /src
parent845ad2667ab2466752f06ea30bdb9c837116c308 (diff)
glsl: add stage references for UBO uniforms
Patch marks uniforms inside UBO properly referenced by stages. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsalvez <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
Diffstat (limited to 'src')
-rw-r--r--src/glsl/linker.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ea73c6f9da1..ecdc025710f 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2700,6 +2700,16 @@ build_program_resource_list(struct gl_context *ctx,
uint8_t stageref =
build_stageref(shProg, shProg->UniformStorage[i].name);
+
+ /* Add stagereferences for uniforms in a uniform block. */
+ int block_index = shProg->UniformStorage[i].block_index;
+ if (block_index != -1) {
+ for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
+ if (shProg->UniformBlockStageIndex[j][block_index] != -1)
+ stageref |= (1 << j);
+ }
+ }
+
if (!add_program_resource(shProg, GL_UNIFORM,
&shProg->UniformStorage[i], stageref))
return;