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authorJuan A. Suarez Romero <[email protected]>2016-02-09 12:51:03 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2016-05-04 08:08:12 +0200
commit97989059b9472b4055ff72dac02b0e6c6f4afeb7 (patch)
treed49a215fe1631a1f7f9772132a831fa3f3622457 /src
parent2ab2d2e5881d289a8239467a97516e4e410cebfb (diff)
mesa/main: handle double uniform matrices properly
When computing the offset in the uniform storage table, take into account the size multiplier so double precision matrices are handled correctly. Signed-off-by: Juan A. Suarez Romero <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/uniform_query.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index ab5c3cd9249..997b0cb1c7e 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -993,7 +993,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
elements = components * vectors;
if (!transpose) {
- memcpy(&uni->storage[elements * offset], values,
+ memcpy(&uni->storage[size_mul * elements * offset], values,
sizeof(uni->storage[0]) * elements * count * size_mul);
} else if (basicType == GLSL_TYPE_FLOAT) {
/* Copy and transpose the matrix.