diff options
author | Jason Ekstrand <[email protected]> | 2019-07-12 18:47:15 -0500 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2019-07-13 02:59:28 +0000 |
commit | 974fabe810cad996cdf0c1acbcd1cba6e04f7357 (patch) | |
tree | bd3e96c0876c94b794546420ba4ab683b09098b5 /src | |
parent | 7103baf01fcf8ce9424189d4180246b86ab3344e (diff) |
intel: Run the optimization loop before and after lowering int64
For bindless SSBO access, we have to do 64-bit address calculations. On
ICL and above, we don't have 64-bit integer support so we have to lower
the address calculations to 32-bit arithmetic. If we don't run the
optimization loop before lowering, we won't fold any of the address
chain calculations before lowering 64-bit arithmetic and they aren't
really foldable afterwards. This cuts the size of the generated code in
the compute shader in dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 by
around 30%.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/compiler/brw_nir.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index ef387e51601..a0805758160 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -821,7 +821,6 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, UNUSED bool progress; /* Written by OPT */ OPT(brw_nir_lower_mem_access_bit_sizes); - OPT(nir_lower_int64, nir->options->lower_int64_options); do { progress = false; @@ -830,6 +829,9 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, brw_nir_optimize(nir, compiler, is_scalar, false); + if (OPT(nir_lower_int64, nir->options->lower_int64_options)) + brw_nir_optimize(nir, compiler, is_scalar, false); + if (devinfo->gen >= 6) { /* Try and fuse multiply-adds */ OPT(brw_nir_opt_peephole_ffma); |