diff options
author | Andre Heider <[email protected]> | 2019-04-11 08:42:47 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2019-04-20 13:06:29 +0200 |
commit | 8b13aac9666951bade6ac5fff9eb7c45a7d2748a (patch) | |
tree | a298760f45980121af4c404700f76836964b7565 /src | |
parent | 828ec411545ee6cdcabe228002fca3e4c5d14274 (diff) |
st/nine: skip position checks in SetCursorPosition()
For HW cursors, "cursor.pos" doesn't hold the current position of the
pointer, just the position of the last call to SetCursorPosition().
Skip the check against stale values and bump the d3dadapter9 drm version
to expose this change of behaviour.
Signed-off-by: Andre Heider <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index db1c3a1d23d..0b1fe59cb70 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -793,9 +793,11 @@ NineDevice9_SetCursorPosition( struct NineDevice9 *This, DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); - if (This->cursor.pos.x == X && - This->cursor.pos.y == Y) - return; + /* present >= v1.4 handles this itself */ + if (This->minor_version_num < 4) { + if (This->cursor.pos.x == X && This->cursor.pos.y == Y) + return; + } This->cursor.pos.x = X; This->cursor.pos.y = Y; |