diff options
author | Paul Berry <[email protected]> | 2013-10-23 10:19:39 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-10-24 22:00:28 -0700 |
commit | 85db1326a2f0413a0f55e416791c64732b0af88a (patch) | |
tree | 64ee6f190b5bafe72f9ddb9f294a161bc8f4f83e /src | |
parent | e0f34301b29ecf3fb7118b2e05872510c104a49b (diff) |
i965/gs: Precompile geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs.c | 34 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs.h | 4 |
4 files changed, 48 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 0229cc5b89a..39f45c64f87 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -1630,6 +1630,12 @@ brw_vertex_program_const(const struct gl_vertex_program *p) return (const struct brw_vertex_program *) p; } +static INLINE struct brw_geometry_program * +brw_geometry_program(struct gl_geometry_program *p) +{ + return (struct brw_geometry_program *) p; +} + static INLINE struct brw_fragment_program * brw_fragment_program(struct gl_fragment_program *p) { diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 5992a1c33b5..67084a78144 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -26,6 +26,7 @@ extern "C" { #include "brw_context.h" } #include "brw_vs.h" +#include "brw_vec4_gs.h" #include "brw_fs.h" #include "glsl/ir_optimization.h" #include "glsl/glsl_parser_extras.h" @@ -70,6 +71,9 @@ brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog) if (brw->precompile && !brw_fs_precompile(ctx, prog)) return false; + if (brw->precompile && !brw_gs_precompile(ctx, prog)) + return false; + if (brw->precompile && !brw_vs_precompile(ctx, prog)) return false; diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c index e00a10431a4..b52d646aa00 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c @@ -307,6 +307,40 @@ const struct brw_tracked_state brw_gs_prog = { bool +brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) +{ + struct brw_context *brw = brw_context(ctx); + struct brw_gs_prog_key key; + uint32_t old_prog_offset = brw->gs.base.prog_offset; + struct brw_gs_prog_data *old_prog_data = brw->gs.prog_data; + bool success; + + if (!prog->_LinkedShaders[MESA_SHADER_GEOMETRY]) + return true; + + struct gl_geometry_program *gp = (struct gl_geometry_program *) + prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program; + struct brw_geometry_program *bgp = brw_geometry_program(gp); + + memset(&key, 0, sizeof(key)); + + brw_vec4_setup_prog_key_for_precompile(ctx, &key.base, bgp->id, &gp->Base); + + /* Assume that the set of varyings coming in from the vertex shader exactly + * matches what the geometry shader requires. + */ + key.input_varyings = gp->Base.InputsRead; + + success = do_gs_prog(brw, prog, bgp, &key); + + brw->gs.base.prog_offset = old_prog_offset; + brw->gs.prog_data = old_prog_data; + + return success; +} + + +bool brw_gs_prog_data_compare(const void *in_a, const void *in_b) { const struct brw_gs_prog_data *a = in_a; diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.h b/src/mesa/drivers/dri/i965/brw_vec4_gs.h index 8b979ac55b7..b209d80c96e 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs.h +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.h @@ -30,6 +30,10 @@ extern "C" { #endif +struct gl_context; +struct gl_shader_program; + +bool brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog); bool brw_gs_prog_data_compare(const void *a, const void *b); void brw_gs_prog_data_free(const void *in_prog_data); |