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authorMarek Olšák <[email protected]>2017-09-06 23:09:41 +0200
committerMarek Olšák <[email protected]>2017-09-07 12:57:14 +0200
commit7b4b8f6373a960e8996169a5b7fadd6bcca42d94 (patch)
treefaaefdc6a423185691a41ba56a1c947fadc9d152 /src
parente96d175c7d2edf4639721bad83aa41e341e47952 (diff)
disk_cache: make the thread queue resizable and low priority
Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/util/disk_cache.c14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index b789a454eb0..33e4dc8e7df 100644
--- a/src/util/disk_cache.c
+++ b/src/util/disk_cache.c
@@ -358,13 +358,15 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
cache->max_size = max_size;
- /* A limit of 32 jobs was choosen as observations of Deus Ex start-up times
- * showed that we reached at most 11 jobs on an Intel i5-6400 [email protected]
- * (a fairly modest desktop CPU). 1 thread was chosen because we don't
- * really care about getting things to disk quickly just that it's not
- * blocking other tasks.
+ /* 1 thread was chosen because we don't really care about getting things
+ * to disk quickly just that it's not blocking other tasks.
+ *
+ * The queue will resize automatically when it's full, so adding new jobs
+ * doesn't stall.
*/
- util_queue_init(&cache->cache_queue, "disk_cache", 32, 1, 0);
+ util_queue_init(&cache->cache_queue, "disk_cache", 32, 1,
+ UTIL_QUEUE_INIT_RESIZE_IF_FULL |
+ UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY);
uint8_t cache_version = CACHE_VERSION;
size_t cv_size = sizeof(cache_version);