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authorTimothy Arceri <[email protected]>2019-02-22 11:51:24 +1100
committerTimothy Arceri <[email protected]>2019-03-06 23:05:20 +0000
commit7530d4abfcf9d39fb1b4abeb77cdbf6cf1d411a7 (patch)
treef7dec5de299bcb431672f3a7c9209bc871b328a2 /src
parent15b83b3af972fe32de4b1730ef6aff110e5da49a (diff)
glsl/freedreno/panfrost: pass gl_context to the standalone compiler
This allows us to use the ctx with glsl_to_nir() in a following patch. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/main.cpp5
-rw-r--r--src/compiler/glsl/standalone.cpp4
-rw-r--r--src/compiler/glsl/standalone.h3
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_cmdline.c3
-rw-r--r--src/gallium/drivers/panfrost/midgard/cmdline.c8
5 files changed, 15 insertions, 8 deletions
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp
index a730c033917..2ff561e011d 100644
--- a/src/compiler/glsl/main.cpp
+++ b/src/compiler/glsl/main.cpp
@@ -34,6 +34,7 @@
* offline compile GLSL code and examine the resulting GLSL IR.
*/
+#include "main/mtypes.h"
#include "standalone.h"
static struct standalone_options options;
@@ -91,8 +92,10 @@ main(int argc, char * const* argv)
usage_fail(argv[0]);
struct gl_shader_program *whole_program;
+ static struct gl_context local_ctx;
- whole_program = standalone_compile_shader(&options, argc - optind, &argv[optind]);
+ whole_program = standalone_compile_shader(&options, argc - optind,
+ &argv[optind], &local_ctx);
if (!whole_program)
usage_fail(argv[0]);
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index add4e4ea478..06869a0b3dc 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -400,11 +400,9 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
extern "C" struct gl_shader_program *
standalone_compile_shader(const struct standalone_options *_options,
- unsigned num_files, char* const* files)
+ unsigned num_files, char* const* files, struct gl_context *ctx)
{
int status = EXIT_SUCCESS;
- static struct gl_context local_ctx;
- struct gl_context *ctx = &local_ctx;
bool glsl_es = false;
options = _options;
diff --git a/src/compiler/glsl/standalone.h b/src/compiler/glsl/standalone.h
index 5029e168119..d9e14f798a3 100644
--- a/src/compiler/glsl/standalone.h
+++ b/src/compiler/glsl/standalone.h
@@ -42,7 +42,8 @@ struct gl_shader_program;
struct gl_shader_program * standalone_compile_shader(
const struct standalone_options *options,
- unsigned num_files, char* const* files);
+ unsigned num_files, char* const* files,
+ struct gl_context *ctx);
void standalone_compiler_cleanup(struct gl_shader_program *prog);
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
index 872bcb28469..0850618bc3d 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
@@ -110,8 +110,9 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
struct gl_shader_program *prog;
const nir_shader_compiler_options *nir_options =
ir3_get_compiler_options(compiler);
+ static struct gl_context local_ctx;
- prog = standalone_compile_shader(&options, num_files, files);
+ prog = standalone_compile_shader(&options, num_files, files, &local_ctx);
if (!prog)
errx(1, "couldn't parse `%s'", files[0]);
diff --git a/src/gallium/drivers/panfrost/midgard/cmdline.c b/src/gallium/drivers/panfrost/midgard/cmdline.c
index 1aa0323bb0d..7326402dd09 100644
--- a/src/gallium/drivers/panfrost/midgard/cmdline.c
+++ b/src/gallium/drivers/panfrost/midgard/cmdline.c
@@ -53,7 +53,9 @@ compile_shader(char **argv)
.do_link = true,
};
- prog = standalone_compile_shader(&options, 2, argv);
+ static struct gl_context local_ctx;
+
+ prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
@@ -83,7 +85,9 @@ compile_blend(char **argv)
.glsl_version = 140,
};
- prog = standalone_compile_shader(&options, 1, argv);
+ static struct gl_context local_ctx;
+
+ prog = standalone_compile_shader(&options, 1, argv, &local_ctx);
prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
midgard_program program;