diff options
author | Christian König <[email protected]> | 2011-04-13 20:07:21 +0200 |
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committer | Christian König <[email protected]> | 2011-04-13 20:07:21 +0200 |
commit | 751eb75310f62bd9b7ef18df1730958a467c99ad (patch) | |
tree | 42c5cc76d7ce5273df771dff6de66f582e759b6b /src | |
parent | efaf024f8c7c1000af06e54a85378818d55c5160 (diff) |
[g3dvl] move intra handling into fetch_ycbcr
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c | 71 |
1 files changed, 35 insertions, 36 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c index 0f9df6b4d32..c01d1255804 100644 --- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c +++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c @@ -241,12 +241,17 @@ fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct ureg_TEX(shader, texel, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler); + ureg_CMP(shader, t_tc, ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z)), + ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 0.5f)); + + if (scale != 1.0f) + ureg_MAD(shader, texel, ureg_src(texel), ureg_imm1f(shader, scale), ureg_src(t_tc)); + else + ureg_ADD(shader, texel, ureg_src(texel), ureg_src(t_tc)); + ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); ureg_ENDIF(shader); - if (scale != 1.0f) - ureg_MUL(shader, texel, ureg_src(texel), ureg_imm1f(shader, scale)); - ureg_release_temporary(shader, t_tc); return texel; @@ -257,7 +262,7 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field) { struct ureg_src tc[2][2], sampler[2]; struct ureg_dst ref[2], result; - unsigned i, intra_label; + unsigned i; tc[0][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0_TOP, TGSI_INTERPOLATE_LINEAR); tc[0][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0_BOTTOM, TGSI_INTERPOLATE_LINEAR); @@ -271,38 +276,32 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field) result = ureg_DECL_temporary(shader); - ureg_MOV(shader, result, ureg_imm1f(shader, 0.5f)); - - ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z), &intra_label); - /* - * if (field.z) - * ref[0..1] = tex(tc[0..1], sampler[0..1]) - * else - * ref[0..1] = tex(tc[2..3], sampler[0..1]) - * result = LRP(info.y, ref[0..1]) - */ - ureg_CMP(shader, ureg_writemask(ref[0], TGSI_WRITEMASK_XY), - ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), - tc[0][1], tc[0][0]); - ureg_CMP(shader, ureg_writemask(ref[1], TGSI_WRITEMASK_XY), - ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), - tc[1][1], tc[1][0]); - - ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, ureg_src(ref[0]), sampler[0]); - ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, ureg_src(ref[1]), sampler[1]); - - ureg_LRP(shader, ref[0], - ureg_scalar(tc[0][0], TGSI_SWIZZLE_Z), - ureg_src(ref[0]), ureg_imm1f(shader, 0.0f)); - - ureg_LRP(shader, ref[1], - ureg_scalar(tc[1][0], TGSI_SWIZZLE_Z), - ureg_src(ref[1]), ureg_imm1f(shader, 0.0f)); - - ureg_ADD(shader, result, ureg_src(ref[0]), ureg_src(ref[1])); - - ureg_fixup_label(shader, intra_label, ureg_get_instruction_number(shader)); - ureg_ENDIF(shader); + /* + * if (field.z) + * ref[0..1] = tex(tc[0..1], sampler[0..1]) + * else + * ref[0..1] = tex(tc[2..3], sampler[0..1]) + * result = LRP(info.y, ref[0..1]) + */ + ureg_CMP(shader, ureg_writemask(ref[0], TGSI_WRITEMASK_XY), + ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), + tc[0][1], tc[0][0]); + ureg_CMP(shader, ureg_writemask(ref[1], TGSI_WRITEMASK_XY), + ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), + tc[1][1], tc[1][0]); + + ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, ureg_src(ref[0]), sampler[0]); + ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, ureg_src(ref[1]), sampler[1]); + + ureg_LRP(shader, ref[0], + ureg_scalar(tc[0][0], TGSI_SWIZZLE_Z), + ureg_src(ref[0]), ureg_imm1f(shader, 0.0f)); + + ureg_LRP(shader, ref[1], + ureg_scalar(tc[1][0], TGSI_SWIZZLE_Z), + ureg_src(ref[1]), ureg_imm1f(shader, 0.0f)); + + ureg_ADD(shader, result, ureg_src(ref[0]), ureg_src(ref[1])); for (i = 0; i < 2; ++i) ureg_release_temporary(shader, ref[i]); |