diff options
author | Eric Anholt <[email protected]> | 2012-07-20 16:57:22 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-08-07 11:47:49 -0700 |
commit | 71ba6de342b88dcf8ed3aa347da157b7724230e7 (patch) | |
tree | 38908552780c9c4525edcf6652c3f4b9368f0909 /src | |
parent | 7e42302e7188a783221d2b17a4bb07ee89cae367 (diff) |
glsl: Fix a reference to UniformBlocks during uniform linking.
When converting var->location from pointing at the program's UniformBlocks to
pointing at the linked shader's UniformBlocks, I missed this change. It
usually worked out in the end because the two lists happen to be the same in
many testcases.
Fixes a valgrind complaint on
oglconform ubo-compile.cpp advanced.std140.2stage
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 1baa46c5d52..1c975863c0d 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -223,13 +223,13 @@ public: this->shader_shadow_samplers = 0; } - void set_and_process(struct gl_shader_program *prog, + void set_and_process(struct gl_shader *shader, ir_variable *var) { ubo_var = NULL; if (var->uniform_block != -1) { struct gl_uniform_block *block = - &prog->UniformBlocks[var->uniform_block]; + &shader->UniformBlocks[var->uniform_block]; ubo_block_index = var->uniform_block; ubo_var_index = var->location; @@ -598,7 +598,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) if (strncmp("gl_", var->name, 3) == 0) continue; - parcel.set_and_process(prog, var); + parcel.set_and_process(prog->_LinkedShaders[i], var); } prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used; |