diff options
author | Gurchetan Singh <[email protected]> | 2019-02-06 16:26:18 -0800 |
---|---|---|
committer | Gert Wollny <[email protected]> | 2019-02-15 11:19:05 +0100 |
commit | 67426ccd428706b558ae1d8697831ce337f97412 (patch) | |
tree | 93cb719759ca459a7dbc17cbf153ef9a924c5610 /src | |
parent | f0e71b1088848e4190d6f8a5415571d0ddf130aa (diff) |
virgl: use virgl_transfer_inline_write even less
We've noticed the Team Fortress 2 engine seems to do many small
calls to glSubData(..). Let's pick our heuristic based on the
resource base width, not the size of a particular upload.
This will cause transfers to be batched together in the transfer
queue.
Revelant glbench microbenchmark --
Before: buffer_upload_dynamic_element_array_131072 = 131.17 mbytes_sec
After: buffer_upload_dynamic_element_array_131072 = 6828.24 mbytes_sec
Reviewed-by: Gert Wollny <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_resource.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/virgl/virgl_resource.c b/src/gallium/drivers/virgl/virgl_resource.c index a21e9111769..2a1e0c18b8b 100644 --- a/src/gallium/drivers/virgl/virgl_resource.c +++ b/src/gallium/drivers/virgl/virgl_resource.c @@ -147,7 +147,7 @@ static void virgl_buffer_subdata(struct pipe_context *pipe, u_box_1d(offset, size, &box); - if (size >= (VIRGL_MAX_CMDBUF_DWORDS * 4)) + if (resource->width0 >= getpagesize()) u_default_buffer_subdata(pipe, resource, usage, offset, size, data); else virgl_transfer_inline_write(pipe, resource, 0, usage, &box, data, 0, 0); |