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authorKenneth Graunke <[email protected]>2013-01-16 11:14:14 -0800
committerKenneth Graunke <[email protected]>2013-01-18 10:30:54 -0800
commit613e64060c2bc58c3920c3c6ff77291642ba0e23 (patch)
treed1c25c8792b9d70cb6a03616991d69437dd42bc3 /src
parentd03d9b657e73fe026a395c7c7f0e157ad90107c7 (diff)
i965: Lower textureGrad() with samplerCubeShadow on pre-Haswell.
Fixes regressions since commit 899017fc54c40c969b5239b33f3a17b311878b0d Author: Kenneth Graunke <[email protected]> Date: Fri Jan 4 07:53:09 2013 -0800 i965: Use Haswell's sample_d_c for textureGrad with shadow samplers. That patch assumed that all instances were lowered. However, we weren't lowering textureGrad() with samplerCubeShadow because I couldn't figure out the LOD calculations. It turns out they're easy: you just have to use 1 for the depth. This causes it to pass oglconform's four tests. Signed-off-by: Kenneth Graunke <[email protected]> Tested-by: Anuj Phogat <[email protected]> Tested-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
index dfbb983b726..9e661a1b5a0 100644
--- a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
+++ b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
@@ -27,6 +27,7 @@
#include "glsl/ir.h"
#include "glsl/ir_builder.h"
+#include "program/prog_instruction.h"
using namespace ir_builder;
@@ -89,10 +90,6 @@ lower_texture_grad_visitor::visit_leave(ir_texture *ir)
if (ir->op != ir_txd || !ir->shadow_comparitor)
return visit_continue;
- /* Cubes are broken. Avoid assertion failures when swizzling. */
- if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE)
- return visit_continue;
-
void *mem_ctx = ralloc_parent(ir);
const glsl_type *grad_type = ir->lod_info.grad.dPdx->type;
@@ -106,8 +103,14 @@ lower_texture_grad_visitor::visit_leave(ir_texture *ir)
txs->lod_info.lod = new(mem_ctx) ir_constant(0);
ir_variable *size =
new(mem_ctx) ir_variable(grad_type, "size", ir_var_temporary);
- emit(size, expr(ir_unop_i2f,
- swizzle_for_size(txs, grad_type->vector_elements)));
+ if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) {
+ base_ir->insert_before(size);
+ base_ir->insert_before(assign(size, expr(ir_unop_i2f, txs), WRITEMASK_XY));
+ base_ir->insert_before(assign(size, new(mem_ctx) ir_constant(1.0f), WRITEMASK_Z));
+ } else {
+ emit(size, expr(ir_unop_i2f,
+ swizzle_for_size(txs, grad_type->vector_elements)));
+ }
/* Scale the gradients by width and height. Effectively, the incoming
* gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the