diff options
author | Kenneth Graunke <[email protected]> | 2013-01-16 11:14:14 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-01-18 10:30:54 -0800 |
commit | 613e64060c2bc58c3920c3c6ff77291642ba0e23 (patch) | |
tree | d1c25c8792b9d70cb6a03616991d69437dd42bc3 /src | |
parent | d03d9b657e73fe026a395c7c7f0e157ad90107c7 (diff) |
i965: Lower textureGrad() with samplerCubeShadow on pre-Haswell.
Fixes regressions since commit 899017fc54c40c969b5239b33f3a17b311878b0d
Author: Kenneth Graunke <[email protected]>
Date: Fri Jan 4 07:53:09 2013 -0800
i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.
That patch assumed that all instances were lowered. However, we weren't
lowering textureGrad() with samplerCubeShadow because I couldn't figure
out the LOD calculations. It turns out they're easy: you just have to
use 1 for the depth. This causes it to pass oglconform's four tests.
Signed-off-by: Kenneth Graunke <[email protected]>
Tested-by: Anuj Phogat <[email protected]>
Tested-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp index dfbb983b726..9e661a1b5a0 100644 --- a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp +++ b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp @@ -27,6 +27,7 @@ #include "glsl/ir.h" #include "glsl/ir_builder.h" +#include "program/prog_instruction.h" using namespace ir_builder; @@ -89,10 +90,6 @@ lower_texture_grad_visitor::visit_leave(ir_texture *ir) if (ir->op != ir_txd || !ir->shadow_comparitor) return visit_continue; - /* Cubes are broken. Avoid assertion failures when swizzling. */ - if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) - return visit_continue; - void *mem_ctx = ralloc_parent(ir); const glsl_type *grad_type = ir->lod_info.grad.dPdx->type; @@ -106,8 +103,14 @@ lower_texture_grad_visitor::visit_leave(ir_texture *ir) txs->lod_info.lod = new(mem_ctx) ir_constant(0); ir_variable *size = new(mem_ctx) ir_variable(grad_type, "size", ir_var_temporary); - emit(size, expr(ir_unop_i2f, - swizzle_for_size(txs, grad_type->vector_elements))); + if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) { + base_ir->insert_before(size); + base_ir->insert_before(assign(size, expr(ir_unop_i2f, txs), WRITEMASK_XY)); + base_ir->insert_before(assign(size, new(mem_ctx) ir_constant(1.0f), WRITEMASK_Z)); + } else { + emit(size, expr(ir_unop_i2f, + swizzle_for_size(txs, grad_type->vector_elements))); + } /* Scale the gradients by width and height. Effectively, the incoming * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the |