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authorAlyssa Rosenzweig <[email protected]>2019-03-13 00:53:34 +0000
committerAlyssa Rosenzweig <[email protected]>2019-03-14 22:47:12 +0000
commit54e45d1d736954bd9f11d6825c7b242e16f8283b (patch)
treed9264bb849e4d82e59dddca046df9d5fcdae1b5b /src
parent79e474fa46d560e1f6bdab345f88f657513dc96f (diff)
panfrost: Allocate extra data for depth buffer
It's not clear why the hardware "spills" a little bit, but if we don't do this, we get MMU faults with linear depth buffers. Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/panfrost/pan_resource.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index 2fa468b177b..89be07871a5 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -197,6 +197,11 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
if (template->height0) sz *= template->height0;
if (template->depth0) sz *= template->depth0;
+ /* Depth buffers require extra space for unknown reasons */
+
+ if (template->bind & PIPE_BIND_DEPTH_STENCIL)
+ sz = sz + sz/256;
+
/* Based on the usage, figure out what storing will be used. There are
* various tradeoffs:
*