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authorJosé Fonseca <[email protected]>2009-12-31 20:19:18 +0000
committerJosé Fonseca <[email protected]>2010-01-01 12:16:19 +0000
commit3d747eded475b227cc025391d0438a5dd1357cb9 (patch)
treea28aa33f87abddc093684d28a92a90563eb9e17b /src
parent33f44b93d26a1d0c2c15a2613b07510825bc1d54 (diff)
scons: Don't globally define WIN32_LEAN_AND_MEAN.
Some of the demo progams legitimately need the functionality that's disabled by WIN32_LEAN_AND_MEAN. Instead the solution should be to define WIN32_LEAN_AND_MEAN just before including windows.h on a case by case basis.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/state_trackers/wgl/SConscript3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/wgl/SConscript b/src/gallium/state_trackers/wgl/SConscript
index b05944a33b3..352c087475e 100644
--- a/src/gallium/state_trackers/wgl/SConscript
+++ b/src/gallium/state_trackers/wgl/SConscript
@@ -11,10 +11,11 @@ if env['platform'] in ['windows']:
'.',
])
- env.Append(CPPDEFINES = [
+ env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
+ 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
])
sources = [