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authorRoland Scheidegger <[email protected]>2013-10-18 20:52:26 +0200
committerRoland Scheidegger <[email protected]>2013-10-21 15:42:04 +0200
commit3bdd1074e1e85faa73ba927dee1547d956f6144f (patch)
treedd7e72cb27bcc6bd6184614e2dc3b8898dcab1c3 /src
parent21a57f9040b1688e6501509c88c79c2d277c8b1e (diff)
gallivm: implement seamless cube filtering
For seamless cube filtering it is necessary to determine new faces and new coords per sample. The logic for this is _seriously_ complex (what needs to happen is very "asymmetric" wrt face, x/y under/overflow), further complicated by the fact that if the 4 samples are in a corner (meaning we only have actually 3 samples, and all 3 are on different faces) then falling off the edge is happening _both_ on x and y axis simultaneously. There was a noticeable performance hit in mesa's cubemap demo when seamless filtering was forced on (just below 10 percent or so in a debug build, when disabling all filtering hacks, otherwise it would probably be a bit more) and when always doing the logic, hence use a branch which it only does it if any of the pixels in a quad (or in two quads) actually hit this. With that there was no measurable performance hit in the cubemap demo (neither in a debug nor release buidl), but this will vary (cubemap demo very rarely hits edges). Might also be different on other cpus, as this forces SoA sampling path which potentially can be quite a bit slower. Note that as for corners, this code gets all the 3 samples which actually exist right, and the 4th texel will simply be the same as one of the others, meaning that filter weights will be a bit wrong. This however should be enough for full OpenGL (but not d3d10) compliance. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample.c138
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample.h13
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c257
3 files changed, 368 insertions, 40 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.c b/src/gallium/auxiliary/gallivm/lp_bld_sample.c
index 1c352006f3e..a032d9d6895 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.c
@@ -1402,6 +1402,144 @@ lp_build_unnormalized_coords(struct lp_build_sample_context *bld,
}
}
+/**
+ * Generate new coords and faces for cubemap texels falling off the face.
+ *
+ * @param face face (center) of the pixel
+ * @param x0 lower x coord
+ * @param x1 higher x coord (must be x0 + 1)
+ * @param y0 lower y coord
+ * @param y1 higher y coord (must be x0 + 1)
+ * @param max_coord texture cube (level) size - 1
+ * @param next_faces new face values when falling off
+ * @param next_xcoords new x coord values when falling off
+ * @param next_ycoords new y coord values when falling off
+ *
+ * The arrays hold the new values when under/overflow of
+ * lower x, higher x, lower y, higher y coord would occur (in this order).
+ * next_xcoords/next_ycoords have two entries each (for both new lower and
+ * higher coord).
+ */
+void
+lp_build_cube_new_coords(struct lp_build_context *ivec_bld,
+ LLVMValueRef face,
+ LLVMValueRef x0,
+ LLVMValueRef x1,
+ LLVMValueRef y0,
+ LLVMValueRef y1,
+ LLVMValueRef max_coord,
+ LLVMValueRef next_faces[4],
+ LLVMValueRef next_xcoords[4][2],
+ LLVMValueRef next_ycoords[4][2])
+{
+ /*
+ * Lookup tables aren't nice for simd code hence try some logic here.
+ * (Note that while it would not be necessary to do per-sample (4) lookups
+ * when using a LUT as it's impossible that texels fall off of positive
+ * and negative edges simultaneously, it would however be necessary to
+ * do 2 lookups for corner handling as in this case texels both fall off
+ * of x and y axes.)
+ */
+ /*
+ * Next faces (for face 012345):
+ * x < 0.0 : 451110
+ * x >= 1.0 : 540001
+ * y < 0.0 : 225422
+ * y >= 1.0 : 334533
+ * Hence nfx+ (and nfy+) == nfx- (nfy-) xor 1
+ * nfx-: face > 1 ? (face == 5 ? 0 : 1) : (4 + face & 1)
+ * nfy+: face & ~4 > 1 ? face + 2 : 3;
+ * This could also use pshufb instead, but would need (manually coded)
+ * ssse3 intrinsic (llvm won't do non-constant shuffles).
+ */
+ struct gallivm_state *gallivm = ivec_bld->gallivm;
+ LLVMValueRef sel, sel_f2345, sel_f23, sel_f2, tmpsel, tmp;
+ LLVMValueRef faceand1, sel_fand1, maxmx0, maxmx1, maxmy0, maxmy1;
+ LLVMValueRef c2 = lp_build_const_int_vec(gallivm, ivec_bld->type, 2);
+ LLVMValueRef c3 = lp_build_const_int_vec(gallivm, ivec_bld->type, 3);
+ LLVMValueRef c4 = lp_build_const_int_vec(gallivm, ivec_bld->type, 4);
+ LLVMValueRef c5 = lp_build_const_int_vec(gallivm, ivec_bld->type, 5);
+
+ sel = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, face, c5);
+ tmpsel = lp_build_select(ivec_bld, sel, ivec_bld->zero, ivec_bld->one);
+ sel_f2345 = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, face, ivec_bld->one);
+ faceand1 = lp_build_and(ivec_bld, face, ivec_bld->one);
+ tmp = lp_build_add(ivec_bld, faceand1, c4);
+ next_faces[0] = lp_build_select(ivec_bld, sel_f2345, tmpsel, tmp);
+ next_faces[1] = lp_build_xor(ivec_bld, next_faces[0], ivec_bld->one);
+
+ tmp = lp_build_andnot(ivec_bld, face, c4);
+ sel_f23 = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, tmp, ivec_bld->one);
+ tmp = lp_build_add(ivec_bld, face, c2);
+ next_faces[3] = lp_build_select(ivec_bld, sel_f23, tmp, c3);
+ next_faces[2] = lp_build_xor(ivec_bld, next_faces[3], ivec_bld->one);
+
+ /*
+ * new xcoords (for face 012345):
+ * x < 0.0 : max max t max-t max max
+ * x >= 1.0 : 0 0 max-t t 0 0
+ * y < 0.0 : max 0 max-s s s max-s
+ * y >= 1.0 : max 0 s max-s s max-s
+ *
+ * ncx[1] = face & ~4 > 1 ? (face == 2 ? max-t : t) : 0
+ * ncx[0] = max - ncx[1]
+ * ncx[3] = face > 1 ? (face & 1 ? max-s : s) : (face & 1) ? 0 : max
+ * ncx[2] = face & ~4 > 1 ? max - ncx[3] : ncx[3]
+ */
+ sel_f2 = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, face, c2);
+ maxmy0 = lp_build_sub(ivec_bld, max_coord, y0);
+ tmp = lp_build_select(ivec_bld, sel_f2, maxmy0, y0);
+ next_xcoords[1][0] = lp_build_select(ivec_bld, sel_f23, tmp, ivec_bld->zero);
+ next_xcoords[0][0] = lp_build_sub(ivec_bld, max_coord, next_xcoords[1][0]);
+ maxmy1 = lp_build_sub(ivec_bld, max_coord, y1);
+ tmp = lp_build_select(ivec_bld, sel_f2, maxmy1, y1);
+ next_xcoords[1][1] = lp_build_select(ivec_bld, sel_f23, tmp, ivec_bld->zero);
+ next_xcoords[0][1] = lp_build_sub(ivec_bld, max_coord, next_xcoords[1][1]);
+
+ sel_fand1 = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, faceand1, ivec_bld->one);
+
+ tmpsel = lp_build_select(ivec_bld, sel_fand1, ivec_bld->zero, max_coord);
+ maxmx0 = lp_build_sub(ivec_bld, max_coord, x0);
+ tmp = lp_build_select(ivec_bld, sel_fand1, maxmx0, x0);
+ next_xcoords[3][0] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
+ tmp = lp_build_sub(ivec_bld, max_coord, next_xcoords[3][0]);
+ next_xcoords[2][0] = lp_build_select(ivec_bld, sel_f23, tmp, next_xcoords[3][0]);
+ maxmx1 = lp_build_sub(ivec_bld, max_coord, x1);
+ tmp = lp_build_select(ivec_bld, sel_fand1, maxmx1, x1);
+ next_xcoords[3][1] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
+ tmp = lp_build_sub(ivec_bld, max_coord, next_xcoords[3][1]);
+ next_xcoords[2][1] = lp_build_select(ivec_bld, sel_f23, tmp, next_xcoords[3][1]);
+
+ /*
+ * new ycoords (for face 012345):
+ * x < 0.0 : t t 0 max t t
+ * x >= 1.0 : t t 0 max t t
+ * y < 0.0 : max-s s 0 max max 0
+ * y >= 1.0 : s max-s 0 max 0 max
+ *
+ * ncy[0] = face & ~4 > 1 ? (face == 2 ? 0 : max) : t
+ * ncy[1] = ncy[0]
+ * ncy[3] = face > 1 ? (face & 1 ? max : 0) : (face & 1) ? max-s : max
+ * ncx[2] = face & ~4 > 1 ? max - ncx[3] : ncx[3]
+ */
+ tmp = lp_build_select(ivec_bld, sel_f2, ivec_bld->zero, max_coord);
+ next_ycoords[0][0] = lp_build_select(ivec_bld, sel_f23, tmp, y0);
+ next_ycoords[1][0] = next_ycoords[0][0];
+ next_ycoords[0][1] = lp_build_select(ivec_bld, sel_f23, tmp, y1);
+ next_ycoords[1][1] = next_ycoords[0][1];
+
+ tmpsel = lp_build_select(ivec_bld, sel_fand1, maxmx0, x0);
+ tmp = lp_build_select(ivec_bld, sel_fand1, max_coord, ivec_bld->zero);
+ next_ycoords[3][0] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
+ tmp = lp_build_sub(ivec_bld, max_coord, next_ycoords[3][0]);
+ next_ycoords[2][0] = lp_build_select(ivec_bld, sel_f23, next_ycoords[3][0], tmp);
+ tmpsel = lp_build_select(ivec_bld, sel_fand1, maxmx1, x1);
+ tmp = lp_build_select(ivec_bld, sel_fand1, max_coord, ivec_bld->zero);
+ next_ycoords[3][1] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
+ tmp = lp_build_sub(ivec_bld, max_coord, next_ycoords[3][1]);
+ next_ycoords[2][1] = lp_build_select(ivec_bld, sel_f23, next_ycoords[3][1], tmp);
+}
+
/** Helper used by lp_build_cube_lookup() */
static LLVMValueRef
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
index 70f03503f0f..5039128a203 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
@@ -464,6 +464,19 @@ lp_build_cube_lookup(struct lp_build_sample_context *bld,
void
+lp_build_cube_new_coords(struct lp_build_context *ivec_bld,
+ LLVMValueRef face,
+ LLVMValueRef x0,
+ LLVMValueRef x1,
+ LLVMValueRef y0,
+ LLVMValueRef y1,
+ LLVMValueRef max_coord,
+ LLVMValueRef new_faces[4],
+ LLVMValueRef new_xcoords[4][2],
+ LLVMValueRef new_ycoords[4][2]);
+
+
+void
lp_build_sample_partial_offset(struct lp_build_context *bld,
unsigned block_length,
LLVMValueRef coord,
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index 54dee25bfd9..8e2d0d9f33b 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -848,10 +848,14 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
LLVMValueRef flt_width_vec;
LLVMValueRef flt_height_vec;
LLVMValueRef flt_depth_vec;
- LLVMValueRef x0, y0 = NULL, z0 = NULL, x1, y1 = NULL, z1 = NULL;
+ LLVMValueRef z1 = NULL;
+ LLVMValueRef z00 = NULL, z01 = NULL, z10 = NULL, z11 = NULL;
+ LLVMValueRef x00 = NULL, x01 = NULL, x10 = NULL, x11 = NULL;
+ LLVMValueRef y00 = NULL, y01 = NULL, y10 = NULL, y11 = NULL;
LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
+ LLVMValueRef xs[4], ys[4], zs[4];
LLVMValueRef neighbors[2][2][4];
- int chan;
+ int chan, texel_index;
lp_build_extract_image_sizes(bld,
&bld->int_size_bld,
@@ -870,39 +874,202 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
/*
* Compute integer texcoords.
*/
- lp_build_sample_wrap_linear(bld, coords[0], width_vec,
- flt_width_vec, offsets[0],
- bld->static_texture_state->pot_width,
- bld->static_sampler_state->wrap_s,
- &x0, &x1, &s_fpart);
- lp_build_name(x0, "tex.x0.wrapped");
- lp_build_name(x1, "tex.x1.wrapped");
- if (dims >= 2) {
- lp_build_sample_wrap_linear(bld, coords[1], height_vec,
- flt_height_vec, offsets[1],
- bld->static_texture_state->pot_height,
- bld->static_sampler_state->wrap_t,
- &y0, &y1, &t_fpart);
- lp_build_name(y0, "tex.y0.wrapped");
- lp_build_name(y1, "tex.y1.wrapped");
+ if (bld->static_texture_state->target != PIPE_TEXTURE_CUBE ||
+ !bld->static_sampler_state->seamless_cube_map) {
+ lp_build_sample_wrap_linear(bld, coords[0], width_vec,
+ flt_width_vec, offsets[0],
+ bld->static_texture_state->pot_width,
+ bld->static_sampler_state->wrap_s,
+ &x00, &x01, &s_fpart);
+ lp_build_name(x00, "tex.x0.wrapped");
+ lp_build_name(x01, "tex.x1.wrapped");
+ x10 = x00;
+ x11 = x01;
- if (dims == 3) {
- lp_build_sample_wrap_linear(bld, coords[2], depth_vec,
- flt_depth_vec, offsets[2],
- bld->static_texture_state->pot_depth,
- bld->static_sampler_state->wrap_r,
- &z0, &z1, &r_fpart);
- lp_build_name(z0, "tex.z0.wrapped");
- lp_build_name(z1, "tex.z1.wrapped");
+ if (dims >= 2) {
+ lp_build_sample_wrap_linear(bld, coords[1], height_vec,
+ flt_height_vec, offsets[1],
+ bld->static_texture_state->pot_height,
+ bld->static_sampler_state->wrap_t,
+ &y00, &y10, &t_fpart);
+ lp_build_name(y00, "tex.y0.wrapped");
+ lp_build_name(y10, "tex.y1.wrapped");
+ y01 = y00;
+ y11 = y10;
+
+ if (dims == 3) {
+ lp_build_sample_wrap_linear(bld, coords[2], depth_vec,
+ flt_depth_vec, offsets[2],
+ bld->static_texture_state->pot_depth,
+ bld->static_sampler_state->wrap_r,
+ &z00, &z1, &r_fpart);
+ z01 = z10 = z11 = z00;
+ lp_build_name(z00, "tex.z0.wrapped");
+ lp_build_name(z1, "tex.z1.wrapped");
+ }
+ }
+ if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
+ bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
+ bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+ z00 = z01 = z10 = z11 = z1 = coords[2]; /* cube face or layer */
+ lp_build_name(z00, "tex.z0.layer");
+ lp_build_name(z1, "tex.z1.layer");
}
}
- if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
- bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
- bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
- z0 = z1 = coords[2]; /* cube face or layer */
- lp_build_name(z0, "tex.z0.layer");
- lp_build_name(z1, "tex.z1.layer");
+ else {
+ LLVMBuilderRef builder = bld->gallivm->builder;
+ struct lp_build_context *ivec_bld = &bld->int_coord_bld;
+ struct lp_build_context *coord_bld = &bld->coord_bld;
+ struct lp_build_if_state edge_if;
+ LLVMValueRef new_faces[4], new_xcoords[4][2], new_ycoords[4][2];
+ LLVMValueRef fall_off[4], coord, have_edge;
+ LLVMValueRef fall_off_ym_notxm, fall_off_ym_notxp;
+ LLVMValueRef fall_off_yp_notxm, fall_off_yp_notxp;
+ LLVMValueRef x0, x1, y0, y1, y0_clamped, y1_clamped;
+ LLVMValueRef face = coords[2];
+ LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5f);
+ LLVMValueRef length_minus_one = lp_build_sub(ivec_bld, width_vec, ivec_bld->one);
+ /* XXX drop height calcs. Could (should) do this without seamless filtering too */
+ height_vec = width_vec;
+ flt_height_vec = flt_width_vec;
+
+ /* XXX the overflow logic is actually sort of duplicated with trilinear,
+ * since an overflow in one mip should also have a corresponding overflow
+ * in another.
+ */
+ /* should always have normalized coords, and offsets are undefined */
+ assert(bld->static_sampler_state->normalized_coords);
+ coord = lp_build_mul(coord_bld, coords[0], flt_width_vec);
+ /* instead of clamp, build mask if overflowed */
+ coord = lp_build_sub(coord_bld, coord, half);
+ /* convert to int, compute lerp weight */
+ /* not ideal with AVX (and no AVX2) */
+ lp_build_ifloor_fract(coord_bld, coord, &x0, &s_fpart);
+ x1 = lp_build_add(ivec_bld, x0, ivec_bld->one);
+ coord = lp_build_mul(coord_bld, coords[1], flt_height_vec);
+ coord = lp_build_sub(coord_bld, coord, half);
+ lp_build_ifloor_fract(coord_bld, coord, &y0, &t_fpart);
+ y1 = lp_build_add(ivec_bld, y0, ivec_bld->one);
+
+ fall_off[0] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, x0, ivec_bld->zero);
+ fall_off[1] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, x1, length_minus_one);
+ fall_off[2] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, y0, ivec_bld->zero);
+ fall_off[3] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, y1, length_minus_one);
+
+ have_edge = lp_build_or(ivec_bld, fall_off[0], fall_off[1]);
+ have_edge = lp_build_or(ivec_bld, have_edge, fall_off[2]);
+ have_edge = lp_build_or(ivec_bld, have_edge, fall_off[3]);
+
+ have_edge = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_edge);
+
+ for (texel_index = 0; texel_index < 4; texel_index++) {
+ xs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "xs");
+ ys[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "ys");
+ zs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "zs");
+ }
+
+ lp_build_if(&edge_if, bld->gallivm, have_edge);
+
+ /*
+ * Need to feed clamped values here for cheap corner handling,
+ * but only for y coord (as when falling off both edges we only
+ * fall off the x one) - this should be sufficient.
+ */
+ y0_clamped = lp_build_max(ivec_bld, y0, ivec_bld->zero);
+ y1_clamped = lp_build_min(ivec_bld, y1, length_minus_one);
+
+ /*
+ * Get all possible new coords.
+ */
+ lp_build_cube_new_coords(ivec_bld, face,
+ x0, x1, y0_clamped, y1_clamped,
+ length_minus_one,
+ new_faces, new_xcoords, new_ycoords);
+
+ /* handle fall off x-, x+ direction */
+ /* determine new coords, face (not both fall_off vars can be true at same time) */
+ x00 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][0], x0);
+ y00 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][0], y0_clamped);
+ x10 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][1], x0);
+ y10 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][1], y1_clamped);
+ x01 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][0], x1);
+ y01 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][0], y0_clamped);
+ x11 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][1], x1);
+ y11 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][1], y1_clamped);
+
+ z00 = z10 = lp_build_select(ivec_bld, fall_off[0], new_faces[0], face);
+ z01 = z11 = lp_build_select(ivec_bld, fall_off[1], new_faces[1], face);
+
+ /* handle fall off y-, y+ direction */
+ /*
+ * Cheap corner logic: just hack up things so a texel doesn't fall
+ * off both sides (which means filter weights will be wrong but we'll only
+ * use valid texels in the filter).
+ * This means however (y) coords must additionally be clamped (see above).
+ * This corner handling should be fully OpenGL (but not d3d10) compliant.
+ */
+ fall_off_ym_notxm = lp_build_andnot(ivec_bld, fall_off[2], fall_off[0]);
+ fall_off_ym_notxp = lp_build_andnot(ivec_bld, fall_off[2], fall_off[1]);
+ fall_off_yp_notxm = lp_build_andnot(ivec_bld, fall_off[3], fall_off[0]);
+ fall_off_yp_notxp = lp_build_andnot(ivec_bld, fall_off[3], fall_off[1]);
+
+ x00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_xcoords[2][0], x00);
+ y00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_ycoords[2][0], y00);
+ x01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_xcoords[2][1], x01);
+ y01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_ycoords[2][1], y01);
+ x10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_xcoords[3][0], x10);
+ y10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_ycoords[3][0], y10);
+ x11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_xcoords[3][1], x11);
+ y11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_ycoords[3][1], y11);
+
+ z00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_faces[2], z00);
+ z01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_faces[2], z01);
+ z10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_faces[3], z10);
+ z11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_faces[3], z11);
+
+ LLVMBuildStore(builder, x00, xs[0]);
+ LLVMBuildStore(builder, x01, xs[1]);
+ LLVMBuildStore(builder, x10, xs[2]);
+ LLVMBuildStore(builder, x11, xs[3]);
+ LLVMBuildStore(builder, y00, ys[0]);
+ LLVMBuildStore(builder, y01, ys[1]);
+ LLVMBuildStore(builder, y10, ys[2]);
+ LLVMBuildStore(builder, y11, ys[3]);
+ LLVMBuildStore(builder, z00, zs[0]);
+ LLVMBuildStore(builder, z01, zs[1]);
+ LLVMBuildStore(builder, z10, zs[2]);
+ LLVMBuildStore(builder, z11, zs[3]);
+
+ lp_build_else(&edge_if);
+
+ LLVMBuildStore(builder, x0, xs[0]);
+ LLVMBuildStore(builder, x1, xs[1]);
+ LLVMBuildStore(builder, x0, xs[2]);
+ LLVMBuildStore(builder, x1, xs[3]);
+ LLVMBuildStore(builder, y0, ys[0]);
+ LLVMBuildStore(builder, y0, ys[1]);
+ LLVMBuildStore(builder, y1, ys[2]);
+ LLVMBuildStore(builder, y1, ys[3]);
+ LLVMBuildStore(builder, face, zs[0]);
+ LLVMBuildStore(builder, face, zs[1]);
+ LLVMBuildStore(builder, face, zs[2]);
+ LLVMBuildStore(builder, face, zs[3]);
+
+ lp_build_endif(&edge_if);
+
+ x00 = LLVMBuildLoad(builder, xs[0], "");
+ x01 = LLVMBuildLoad(builder, xs[1], "");
+ x10 = LLVMBuildLoad(builder, xs[2], "");
+ x11 = LLVMBuildLoad(builder, xs[3], "");
+ y00 = LLVMBuildLoad(builder, ys[0], "");
+ y01 = LLVMBuildLoad(builder, ys[1], "");
+ y10 = LLVMBuildLoad(builder, ys[2], "");
+ y11 = LLVMBuildLoad(builder, ys[3], "");
+ z00 = LLVMBuildLoad(builder, zs[0], "");
+ z01 = LLVMBuildLoad(builder, zs[1], "");
+ z10 = LLVMBuildLoad(builder, zs[2], "");
+ z11 = LLVMBuildLoad(builder, zs[3], "");
}
if (linear_mask) {
@@ -937,12 +1104,12 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
/* get x0/x1 texels */
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x0, y0, z0,
+ x00, y00, z00,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors[0][0]);
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x1, y0, z0,
+ x01, y01, z01,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors[0][1]);
@@ -973,12 +1140,12 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
/* get x0/x1 texels at y1 */
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x0, y1, z0,
+ x10, y10, z10,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors[1][0]);
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x1, y1, z0,
+ x11, y11, z11,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors[1][1]);
@@ -1012,22 +1179,22 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
/* get x0/x1/y0/y1 texels at z1 */
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x0, y0, z1,
+ x00, y00, z1,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors1[0][0]);
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x1, y0, z1,
+ x01, y01, z1,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors1[0][1]);
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x0, y1, z1,
+ x10, y10, z1,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors1[1][0]);
lp_build_sample_texel_soa(bld,
width_vec, height_vec, depth_vec,
- x1, y1, z1,
+ x11, y11, z1,
row_stride_vec, img_stride_vec,
data_ptr, mipoffsets, neighbors1[1][1]);
@@ -2306,15 +2473,25 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_r);
}
}
+ if (static_texture_state->target == PIPE_TEXTURE_CUBE &&
+ derived_sampler_state.seamless_cube_map &&
+ (derived_sampler_state.min_img_filter == PIPE_TEX_FILTER_LINEAR ||
+ derived_sampler_state.mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
+ /* theoretically possible with AoS filtering but not implemented (complex!) */
+ use_aos = 0;
+ }
if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
!use_aos && util_format_fits_8unorm(bld.format_desc)) {
debug_printf("%s: using floating point linear filtering for %s\n",
__FUNCTION__, bld.format_desc->short_name);
- debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d wrapr %d\n",
+ debug_printf(" min_img %d mag_img %d mip %d target %d seamless %d"
+ " wraps %d wrapt %d wrapr %d\n",
derived_sampler_state.min_img_filter,
derived_sampler_state.mag_img_filter,
derived_sampler_state.min_mip_filter,
+ static_texture_state->target,
+ derived_sampler_state.seamless_cube_map,
derived_sampler_state.wrap_s,
derived_sampler_state.wrap_t,
derived_sampler_state.wrap_r);