diff options
author | Samuel Pitoiset <[email protected]> | 2017-12-20 20:56:00 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-12-27 10:25:02 +0100 |
commit | 32bbc9eb0f48f3f584eadb9b323546d827c754b4 (patch) | |
tree | 300507b61d4c02fb6758f9494af11636d107f118 /src | |
parent | e946b5360d2be9fa28d07c2ee8477faa7448c396 (diff) |
amd/common: replace add_user_sgpr_argument() by add_arg()
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 103 |
1 files changed, 58 insertions, 45 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 201670ee9e8..60fdd57ceb5 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -301,20 +301,12 @@ add_sgpr_argument(struct arg_info *info, } static inline void -add_user_sgpr_argument(struct arg_info *info, - LLVMTypeRef type, - LLVMValueRef *param_ptr) -{ - add_sgpr_argument(info, type, param_ptr); -} - -static inline void add_user_sgpr_array_argument(struct arg_info *info, LLVMTypeRef type, LLVMValueRef *param_ptr) { info->array_params_mask |= (1 << info->count); - add_user_sgpr_argument(info, type, param_ptr); + add_arg(info, ARG_SGPR, type, param_ptr); } static void assign_arguments(LLVMValueRef main_function, @@ -740,17 +732,13 @@ declare_vs_specific_input_sgprs(struct nir_to_llvm_context *ctx, (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { if (ctx->shader_info->info.vs.has_vertex_buffers) { - add_user_sgpr_argument(args, - const_array(ctx->ac.v4i32, 16), - &ctx->vertex_buffers); + add_arg(args, ARG_SGPR, const_array(ctx->ac.v4i32, 16), + &ctx->vertex_buffers); } - add_user_sgpr_argument(args, ctx->ac.i32, - &ctx->abi.base_vertex); - add_user_sgpr_argument(args, ctx->ac.i32, - &ctx->abi.start_instance); + add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex); + add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.start_instance); if (ctx->shader_info->info.vs.needs_draw_id) { - add_user_sgpr_argument(args, ctx->ac.i32, - &ctx->abi.draw_id); + add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.draw_id); } } } @@ -788,7 +776,8 @@ static void create_function(struct nir_to_llvm_context *ctx, allocate_user_sgprs(ctx, &user_sgpr_info); if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) { - add_user_sgpr_argument(&args, const_array(ctx->ac.v4i32, 16), &ctx->ring_offsets); /* address of rings */ + add_arg(&args, ARG_SGPR, const_array(ctx->ac.v4i32, 16), + &ctx->ring_offsets); } switch (stage) { @@ -798,8 +787,8 @@ static void create_function(struct nir_to_llvm_context *ctx, &args, &desc_sets); if (ctx->shader_info->info.cs.uses_grid_size) { - add_user_sgpr_argument(&args, ctx->ac.v3i32, - &ctx->num_work_groups); + add_arg(&args, ARG_SGPR, ctx->ac.v3i32, + &ctx->num_work_groups); } for (int i = 0; i < 3; i++) { @@ -823,11 +812,12 @@ static void create_function(struct nir_to_llvm_context *ctx, previous_stage, &args); if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index)) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->view_index); + add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index); if (ctx->options->key.vs.as_es) add_sgpr_argument(&args, ctx->ac.i32, &ctx->es2gs_offset); // es2gs offset else if (ctx->options->key.vs.as_ls) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->ls_out_layout); // ls out layout + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->ls_out_layout); declare_vs_input_vgprs(ctx, &args); break; @@ -851,14 +841,20 @@ static void create_function(struct nir_to_llvm_context *ctx, has_previous_stage, previous_stage, &args); - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->ls_out_layout); // ls out layout - - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_offchip_layout); // tcs offchip layout - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_out_offsets); // tcs out offsets - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_out_layout); // tcs out layout - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_in_layout); // tcs in layout + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->ls_out_layout); + + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_offchip_layout); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_out_offsets); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_out_layout); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_in_layout); if (ctx->shader_info->info.needs_multiview_view_index) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->view_index); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->view_index); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->tcs_patch_id); @@ -873,12 +869,18 @@ static void create_function(struct nir_to_llvm_context *ctx, &user_sgpr_info, &args, &desc_sets); - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_offchip_layout); // tcs offchip layout - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_out_offsets); // tcs out offsets - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_out_layout); // tcs out layout - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_in_layout); // tcs in layout + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_offchip_layout); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_out_offsets); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_out_layout); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_in_layout); if (ctx->shader_info->info.needs_multiview_view_index) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->view_index); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->view_index); + add_sgpr_argument(&args, ctx->ac.i32, &ctx->oc_lds); // param oc lds add_sgpr_argument(&args, ctx->ac.i32, &ctx->tess_factor_offset); // tess factor offset add_arg(&args, ARG_VGPR, ctx->ac.i32, @@ -892,9 +894,10 @@ static void create_function(struct nir_to_llvm_context *ctx, previous_stage, &user_sgpr_info, &args, &desc_sets); - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_offchip_layout); // tcs offchip layout + add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tcs_offchip_layout); if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index)) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->view_index); + add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index); + if (ctx->options->key.tes.as_es) { add_sgpr_argument(&args, ctx->ac.i32, &ctx->oc_lds); // OC LDS add_sgpr_argument(&args, ctx->ac.i32, NULL); // @@ -923,7 +926,8 @@ static void create_function(struct nir_to_llvm_context *ctx, &desc_sets); if (previous_stage == MESA_SHADER_TESS_EVAL) { - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->tcs_offchip_layout); // tcs offchip layout + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->tcs_offchip_layout); } else { declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage, @@ -931,10 +935,13 @@ static void create_function(struct nir_to_llvm_context *ctx, &args); } - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->gsvs_ring_stride); // gsvs stride - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->gsvs_num_entries); // gsvs num entires + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->gsvs_ring_stride); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->gsvs_num_entries); if (ctx->shader_info->info.needs_multiview_view_index) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->view_index); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->view_index); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[0]); @@ -959,10 +966,14 @@ static void create_function(struct nir_to_llvm_context *ctx, &user_sgpr_info, &args, &desc_sets); - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->gsvs_ring_stride); // gsvs stride - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->gsvs_num_entries); // gsvs num entires + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->gsvs_ring_stride); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->gsvs_num_entries); if (ctx->shader_info->info.needs_multiview_view_index) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->view_index); + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->view_index); + add_sgpr_argument(&args, ctx->ac.i32, &ctx->gs2vs_offset); // gs2vs offset add_sgpr_argument(&args, ctx->ac.i32, &ctx->gs_wave_id); // wave id add_arg(&args, ARG_VGPR, ctx->ac.i32, @@ -989,7 +1000,9 @@ static void create_function(struct nir_to_llvm_context *ctx, &args, &desc_sets); if (ctx->shader_info->info.ps.needs_sample_positions) - add_user_sgpr_argument(&args, ctx->ac.i32, &ctx->sample_pos_offset); /* sample position offset */ + add_arg(&args, ARG_SGPR, ctx->ac.i32, + &ctx->sample_pos_offset); + add_sgpr_argument(&args, ctx->ac.i32, &ctx->prim_mask); /* prim mask */ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_sample); add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_center); |