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authorBas Nieuwenhuizen <[email protected]>2018-06-18 16:29:16 +0200
committerBas Nieuwenhuizen <[email protected]>2018-06-19 02:52:01 +0200
commit1a8501a9ddfff6c3eab47046e0e8a9dc17492bf0 (patch)
tree06c22d2ceaea7aed3fe3a8f7bede3c36260e0497 /src
parent0146d7963651ca3226a8bf25eb683624ce3b0143 (diff)
ac/surface: Set compressZ for stencil-only surfaces.
We HTILE compress stencil-only surfaces too. CC: 18.1 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/common/ac_surface.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c
index 6600ff6b7ef..618b755afc7 100644
--- a/src/amd/common/ac_surface.c
+++ b/src/amd/common/ac_surface.c
@@ -670,7 +670,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
config->info.levels == 1);
AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0;
- AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
+ AddrSurfInfoIn.flags.compressZ = !!(surf->flags & RADEON_SURF_Z_OR_SBUFFER);
/* On CI/VI, the DB uses the same pitch and tile mode (except tilesplit)
* for Z and stencil. This can cause a number of problems which we work