diff options
author | Samuel Pitoiset <[email protected]> | 2017-04-19 15:37:49 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-06-14 10:04:36 +0200 |
commit | 156bcbaca69046a97393297a0d8394eba38736b7 (patch) | |
tree | 742d156acf51918354f672a6f3c8c6e140363c81 /src | |
parent | 41257fddc8843e800e3f1c61ccf1862cf81d3333 (diff) |
mesa: keep track of the current variable in add_uniform_to_shader
Bindless samplers are considered PROGRAM_UNIFORM but
add_uniform_to_shader::visit_field() is based on glsl_type.
Because only ir_variable knows if the uniform variable is
bindless via ir_variable::bindless, store it instead of
adding a new parameter to visit_field().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 4c30bea2f23..825f03d590e 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2420,6 +2420,7 @@ public: void process(ir_variable *var) { this->idx = -1; + this->var = var; this->program_resource_visitor::process(var); var->data.param_index = this->idx; } @@ -2433,6 +2434,7 @@ private: struct gl_shader_program *shader_program; struct gl_program_parameter_list *params; int idx; + ir_variable *var; gl_shader_stage shader_type; }; |