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authorFrancisco Jerez <[email protected]>2016-07-19 17:40:05 -0700
committerFrancisco Jerez <[email protected]>2016-08-24 13:28:30 -0700
commit115a27357c4d991d8064452d0179493aef528e3e (patch)
treed3021b1a30348fef6035b43486f3e055b9049df6 /src
parentacb12a12283eb71de7f2efc2cf09aa637983ae20 (diff)
mesa: Add extension enables for framebuffer fetch extensions.
This allows drivers to expose EXT_shader_framebuffer_fetch in GLES2+ contexts if desired. Note that this adds boolean flags for two MESA extensions, but only the EXT GLES-only extension is exposed for the moment, see the cover letter of this series [1] for the rationale. [1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/extensions_table.h1
-rw-r--r--src/mesa/main/mtypes.h2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index a83d9b7ef83..ee4f1afe39d 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -227,6 +227,7 @@ EXT(EXT_rescale_normal , dummy_true
EXT(EXT_secondary_color , dummy_true , GLL, x , x , x , 1999)
EXT(EXT_separate_shader_objects , dummy_true , x , x , x , ES2, 2013)
EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
+EXT(EXT_shader_framebuffer_fetch , MESA_shader_framebuffer_fetch , x , x , x , ES2, 2013)
EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013)
EXT(EXT_shader_io_blocks , OES_shader_io_blocks , x , x , x , 31, 2014)
EXT(EXT_shader_samples_identical , EXT_shader_samples_identical , GLL, GLC, x , 31, 2015)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 10f52349c91..965de5dc8b4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3946,6 +3946,8 @@ struct gl_extensions
GLboolean KHR_texture_compression_astc_ldr;
GLboolean KHR_texture_compression_astc_sliced_3d;
GLboolean MESA_pack_invert;
+ GLboolean MESA_shader_framebuffer_fetch;
+ GLboolean MESA_shader_framebuffer_fetch_non_coherent;
GLboolean MESA_shader_integer_functions;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;