diff options
author | Michal Krol <[email protected]> | 2006-05-16 09:52:02 +0000 |
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committer | Michal Krol <[email protected]> | 2006-05-16 09:52:02 +0000 |
commit | ecf2e5b0a159b880c91859509e80d4ba81f30be6 (patch) | |
tree | c6bf3a7b9e15a6fd951cdd785ed4b4af35c33138 /src | |
parent | d2b9e1c56074fdb6f04f6f509df150a0abb12963 (diff) |
Change constructor prototype.
Fix struct field accessing.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/slang/slang_assemble.c | 74 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_assemble.h | 4 |
2 files changed, 42 insertions, 36 deletions
diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c index 0b87f7ce865..4e0395226db 100644 --- a/src/mesa/shader/slang/slang_assemble.c +++ b/src/mesa/shader/slang/slang_assemble.c @@ -45,14 +45,16 @@ static GLvoid slang_assembly_destruct (slang_assembly *assem) { } -/* slang_assembly_file */ +/* + * slang_assembly_file + */ -GLboolean slang_assembly_file_construct (slang_assembly_file *file) +GLvoid +_slang_assembly_file_ctr (slang_assembly_file *self) { - file->code = NULL; - file->count = 0; - file->capacity = 0; - return GL_TRUE; + self->code = NULL; + self->count = 0; + self->capacity = 0; } GLvoid slang_assembly_file_destruct (slang_assembly_file *file) @@ -935,9 +937,10 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t else { GLuint i, struct_size = 0, field_offset = 0, field_size = 0; - GLboolean relocate, shrink; - /* calculate struct size, field offset and field size */ + /* + * Calculate struct size, field offset and field size. + */ for (i = 0; i < tib->spec._struct->fields->num_variables; i++) { slang_variable *field; @@ -956,45 +959,44 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t size = _slang_sizeof_aggregate (&agg); slang_storage_aggregate_destruct (&agg); - if (op->a_id == field->a_name) - { - field_size = size; - struct_size = field_offset + size; - } - else if (struct_size != 0) - struct_size += size; - else - field_offset += size; - } - - /* - * OPTIMIZATION: If selecting the last field, no relocation is needed. - */ - relocate = field_offset != struct_size - field_size; - - /* - * OPTIMIZATION: If field and struct sizes are equal, no partial free is needed. - */ - shrink = field_size != struct_size; - - if (relocate) - { - if (!PLAB (A->file, slang_asm_addr_push, field_offset)) - return GL_FALSE; + if (op->a_id == field->a_name) { + field_size = size; + field_offset = struct_size; + } + struct_size += size; } if (ref == slang_ref_force) { - if (relocate) - { + GLboolean shift; + + /* + * OPTIMIZATION: If selecting first field, no address shifting is needed. + */ + shift = (field_offset != 0); + + if (shift) { + if (!PLAB (A->file, slang_asm_addr_push, field_offset)) + return GL_FALSE; if (!PUSH (A->file, slang_asm_addr_add)) return GL_FALSE; } } else { + GLboolean relocate, shrink; GLuint free_b = 0; + /* + * OPTIMIZATION: If selecting last field, no relocation is needed. + */ + relocate = (field_offset != (struct_size - field_size)); + + /* + * OPTIMIZATION: If field and struct sizes are equal, no partial free is needed. + */ + shrink = (field_size != struct_size); + if (relocate) { GLuint i; @@ -1003,6 +1005,8 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t * Move the selected element to the end of the master expression. * Do it in reverse order to avoid overwriting itself. */ + if (!PLAB (A->file, slang_asm_addr_push, field_offset)) + return GL_FALSE; for (i = field_size; i > 0; i -= 4) if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i, i)) return GL_FALSE; diff --git a/src/mesa/shader/slang/slang_assemble.h b/src/mesa/shader/slang/slang_assemble.h index f1aa1360ba8..5c3afcaa5d1 100644 --- a/src/mesa/shader/slang/slang_assemble.h +++ b/src/mesa/shader/slang/slang_assemble.h @@ -114,7 +114,9 @@ typedef struct slang_assembly_file_ GLuint capacity; } slang_assembly_file; -GLboolean slang_assembly_file_construct (slang_assembly_file *); +extern GLvoid +_slang_assembly_file_ctr (slang_assembly_file *); + GLvoid slang_assembly_file_destruct (slang_assembly_file *); GLboolean slang_assembly_file_push (slang_assembly_file *, slang_assembly_type); GLboolean slang_assembly_file_push_label (slang_assembly_file *, slang_assembly_type, GLuint); |