diff options
author | Zack Rusin <[email protected]> | 2012-01-31 23:12:22 -0500 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2012-02-01 16:34:57 -0500 |
commit | cff0eac702e0070d4d7f0e2ae5f785ec10597d4d (patch) | |
tree | 896a51b8d1c739dfeab5b1b3734970e295f75fb6 /src | |
parent | 3279561e9ab3a6f25215b8e857493d2b9ae6bdd9 (diff) |
svga: fix a crash happening before setting fragment shaders.
In certain situations API's will call pipe->clear which doesn't
require fragment shader, but then we'd try to verify the pipeline
and assume fragment shader was always set. This was leading to
crash when API would just call simple clear's before anything else.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_state_need_swtnl.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c index 8c39a4b76f0..32355d136cd 100644 --- a/src/gallium/drivers/svga/svga_state_need_swtnl.c +++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c @@ -145,7 +145,8 @@ update_need_pipeline( struct svga_context *svga, */ if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) { unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable; - unsigned generic_inputs = svga->curr.fs->generic_inputs; + unsigned generic_inputs = + svga->curr.fs ? svga->curr.fs->generic_inputs : 0; if (sprite_coord_gen && (generic_inputs & ~sprite_coord_gen)) { |